Note Printing brokers and the economic system of the game machine Page 1

%26quot;Satan%26quot; is a well-known game of a Stalker. At first he was a Qiongxiao Zi, Daguai dropped a lot of equipment, what to wear, what to make do.



The first turn suddenly rich, is the first time in the process of doing the task. %26quot;I was hit very hard Boss, who added the blood of the bottles have been finished.%26quot; Finally, he was on the verge of death himself, finally grinding to the Boss dead, only white light flashed all over the sky, all of a sudden system Tip: %26quot;You get the Sword XX!%26quot; To attribute the high sword, he did not willing to use their own, but in the field to a transaction in the afternoon, the last to 800,000 yuan sold to other people. Using this hard-earned money, he gave himself for a new head of the line.



Now he has trained 49LEVEL, which according to its own game of the day, %26quot;is a middle-aged.%26quot; However, mid-life crisis is yet to come, his %26quot;economic crisis%26quot; has already arrived. Stand in the market transactions, the numerous booths, there is not even a 50 of his sword is still affordable - and a few months ago, his hands more than 300 million can buy at least G 23. And that he had found his own G sold 800,000 of the Sword that is now priced at more than 10,000,000 G.



On the inflation game, he is quite feeling: %26quot;Wear light repair equipment, it is necessary to 200,000 yuan per day. If this continues, my income is basically even the day-to-day consumption remained unable to see To the left is the time. %26quot;



Jian Shen of the Quartet on behalf of the majority of ordinary gamers, they do back and forth between the game move at all, but they do not know is that in the end is what destroyed fun they had that world.



%26quot;Speculators%26quot;



At the national level, the better operation of online games in general the number of on-line to reach more than 50,000 people, while 100 million people have the balance of 10. This figure has been the equivalent of a total population of the small and medium-sized cities. Taking into account the online games will be based on server load and the maximum regional division, or to meet day-to-day direct interaction of information people have, not the number of more than 20,000 people, but also the equivalent of a medium-size town and township population.



When the real world based on law and the rules of the game props, with the capacity to interact to form the base of the population, a virtual economy in place. %26quot;Any virtual community, can not be a utopian economic structure.%26quot; A senior producer of the game, %26quot;design ways to obtain, and then consumed by the way, and these are the realities of economic laws is entirely consistent.%26quot;



In a virtual economy, that is, managers of the virtual community of operators, they make rules to control virtual props distribution and consumption. %26quot;Balanced virtual economy's basic code, which is a stable currency and the total amount of props, and, as well as the ratio of the number of players, the value can monitor them every minute. If a prop too high, to reduce its output rate , Or through some channels to increase the consumption of the props. %26quot;A senior game producer said. Any one of the props have to have their consumption. To online games %26quot;underground city and the Warriors%26quot;, for example, the main players through the Daguai hit and sold the equipment to obtain money game, and after the sale of a wide range of circulation, the currency of the game by the final repair equipment, to strengthen weapons Consumption channels, that is, into the recycling system.



Under normal circumstances, outside the props in addition to pay, the operator will not directly props and virtual reality community currencies linked to, because once the link is likely to lead to the issue of virtual props out of control and affect the economies of virtual price system . Operators generally do not participate in the process of the flow of virtual props, only low-key %26quot;macro-control.%26quot; But with the passage of time and the expansion of the online games market, operators and players will be gradually formed between a middle-level scale - virtual speculators.