Such groups are unofficial, based on the purpose of obtaining a virtual props in a variety of ways, and the reality of trafficking in unauthorized conduct. They generally go to the most popular game in order to blame the brush for a long time, Daomaidaomai, and even cash to buy a variety of ways, such as the rapid accumulation of currency of the game, the game's acquisition of hoarding rare props, and props to get the pricing power of these rare, %26quot; Head, %26quot;props for the market after the acquisition of monopoly profits.
Even if operators know that the existence of speculators and operating practices, but because of the control system of props, can not adjust the output of certain pieces of props, to the goldsmith who created the opportunity. Can not be investigated and dealt with together, these virtual speculators against the far better than the reality of speculators.
The level occur, making the virtual economies of the props from the %26quot;free flow%26quot; into a %26quot;one-way convergence%26quot;, leading to soaring prices of props in the head at the same time, the currency of the game also brought together in a small number of %26quot;rich people%26quot; in the hands. When the general decline in the relative purchasing power of the player's serious, some players become %26quot;fighters yuan%26quot;, will be more players to choose from.
%26quot;Note Printing machine%26quot;
%26quot;If the game for speculators than the 'Wall Street', that is external to print real money 'printing press'.%26quot; A network of game industry experts said.
In many online games operator view, any non-published and undermine the balance of the game, the game against the development and use of the procedure for the player, plug-in tools and so on, are plug-in areas. On the use, plug-ins can be divided into two types can not have been completed to help users do things such as the completion of some of the difficult easy, high-reward task, or allow users to 24 hours a day Daguai; Another is the direct use of the loopholes in the game, could have a significant flow of props to make the virtual economies of serious fluctuations.
Initially, the plug-ins are filled with the former, such as %26quot;Warhammer%26quot; plug-monthly, %26quot;ffxi gil%26quot; no need to start the client plug-in. Their virtual world's largest, is to speed up the process of user experience and reduce the relative maturity of a game of life, at the same time allow some of the incentives have a large number of unusual props, with the exception of operators to strictly control the number of props, the virtual destruction of economies Most of the price system.
With the popularity of the game props charges, as well as the virtual reality of selling goods of more channels, some of the %26quot;studio%26quot; to start %26quot;research%26quot; directly at the loopholes in the game. %26quot;Copy link%26quot; is the emergence of plug-in allows users to steal props to the issue of power through the sale of a large number of props to bring together high-end gaming and currency props and direct the sale of real benefit.
In the first half of this year, Blizzard's game %26quot;world of warcraft%26quot; suffered copy WOW GOLD, have a copy of a crazy game studio called %26quot;veryge gold%26quot; of the props, making the game a sudden jump in the total amount of money. According to informed sources, in the spread of plug-ins, many of the %26quot;studio%26quot; money in the hands of the measures billion, more than a %26quot;warehouse are even Zhuangbu Xia.%26quot; The plug-in before, wow gold in the non-governmental channels of the U.S. dollar is about the ratio of 1:0.1, and in the wild, the ratio has become a 1,000,000: 1. At this point, a large number of players start to buy wow gold, and other props of the game in relative prices started skyrocketing wow gold, props and even some do not accept to buy wow gold. The incident snow day and night to work overtime and plugging the loopholes, and many can not afford to buy the equipment players bid farewell to the game ended.
Economic System
Virtual reality and economies of economies, production, manufacturing, demand, consumption, but also the flow of currency and economic fluctuations. However, the true scale of the emergence of virtual economies in less than 10 years, while the rapid development, is still fragile, so a virtual economy, only to repeat the birth, development and collapse of the deaths. China's online games an average of the prime time less than 3 years, almost a fast-moving consumer goods.
In addition to the %26quot;speculators%26quot;, %26quot;external%26quot; These external factors, in building online games at the beginning of the economic system, lack of blame.
%26quot;Usually in a research and development at the beginning of the game, the whole story of the game, set and economic aspects, by one or several games planning racking their brains out like they may have written, imaginative, but they could understand how The economy? %26quot;A producer of the game%26quot; is the online games industry profits, a 3,000-line games will be able to make money, good publicity can cost a few months, and who would go to so much fuss? %26quot;
In addition to the inherent, and some in the promotion of the game also will not consider the fundamental economic system. A perfect time and space official said, %26quot;Some game companies for the sudden jump in the number of short-term, will take over the promotions. Gamers who think cheap, a lot of people into the game, resulting in an imbalance of the game props rare.%26quot; In such a situation occurred after the , Operator of the game must continue to maintain the game, it can only amend the non-stop data, to create more powerful equipment, pets, resulting in a vicious circle.
In addition, the characteristics of the Internet itself, but also determines the virtual fluctuations of the economy. When a group of people to online games together, they will at the same time to the Raiders game-related sites, the official website of the Forum and the players gathered. And the real world there is a wide range of information asymmetry, in the flat world, everyone can get to know the signs of trouble in the game, which led to %26quot;poor sales%26quot; and %26quot;panic buying%26quot; in the future are even more fierce. %26quot;In the production and operation, we will continue to carry out the game for the balance of the adjustment, whether it's fighting balance or economic balance.%26quot; A senior producer of the game, %26quot;some very good games operations, in order to be able to make it better for a long time , Has some game companies will ask the people who study the economy for the world economy in the structure. Although the final analysis, or for interest, but I think this is a good start. %26quot;