Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Age of Reckoning 3 In Warhammer Online

There's also a host of smaller problems, though none of them rise to more than a small level of annoyance. Players in scenarios can "AFK" their way through, stealing experience and renown points they don't deserve. There's a weird graphic bug that will lock an avatar into one animation cycle (though you can still play the game). The crafting is confusing and feels like an afterthought. The UI, while quite good, could use a few now-common elements like the ability to hot-link items and abilities in chat. Considering how important player coordination is in higher-level PvP, the game could really use some type of built-in voice chat system. Some of the terrain in the scenarios and the PvP lakes could use some tweaking, as their proximity to spawn points sometimes gives an advantage to one side while the other faction faces an incredibly long post-death trek.


In the end, though, all of the problems, even the most serious one of lag in heavy player combat, are ultimately fixable. Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun. This is a game that has 20 separate classes and while some may be overpowered or underpowered, none of them are boring to play. The game comes loaded with PvP and PvE content that -balance issues notwithstanding -is as good as or much better than that of any other MMO on the market. Warhammer Online is the next great game of Player vs. Player and Realm vs. Realm content and we have the feeling that somewhere on the other side of reality, the Chaos god Tzeentch is smiling.



Xbox Live's achievement system proved some time ago that people will go to incredible lengths for a score beside their name and a few virtual medals. The developers at Mythic took that lesson and ran with it. There will certainly be a large contingent of players who make it a goal to unlock everything in the Tome. For everyone else, the Tome is a sort of goad to experience everything in the game. It's worth playing that PvP scenario one more time to finish an obscure Tome unlock. It's worth going through low-level PvE quest lines in the other races' areas and doing public quests that one has outleveled just to get the unlocks. More than that, the Tome is just one of a host of meters to fill and counters to click and trophies to go for. The game's guild system treats guilds almost like players with their own system of levels and bonuses and prizes that players can work to unlock. There's an entire separate system of PvP leveling that unlocks access to high-level loot. One of the key benefits of all this is it keeps players circulating throughout the world and participating in all of its content.


Greenskins in the Woodpile

Despite all the well-deserved praise, Warhammer Online is not without its problems. While the game seems to have avoided the big technical nightmare of unstable servers, there's a definite danger of population imbalance. As players come on board, there seems to be a pronounced predilection for the Destruction side. While the developers at Mythic have taken steps to ameliorate this, the resulting low population caps on servers have contributed to long wait times for scenarios and 10- to 20-minute waits to log in at peak hours. Since balanced populations fighting each other are the key to this game -much more so than in World of Warcraft, which continues to wrestle with this issue four years after launch -this is something that needs to be carefully monitored and controlled as the game moves forward.




Tags: Warhammer Online

Age of Reckoning (PC) 2 in Warhammer Online

 Hell is Other People

The biggest irony of Warhammer Online is that its greatest strength is also its biggest weakness -the reliance on other people. The vast majority of the game's content, especially its meta-game, requires an active and enthusiastic player-base committed to getting to the city sieges. In the game's opening days as everybody levels up and the game still exudes that "new game smell," that isn't a problem. Even in these first days, however, we've found that there are inconveniently located PQs that are virtually abandoned. We're concerned that as the player base ages, these areas may be abandoned, making the trip to level 40 the grind that Mythic worked so hard to avoid.


Fortunately, Mythic is aware of this and put systems in place to try to stem it. Since every zone in the game contributes to the push-pull city-raiding meta-game, there is certainly an incentive for players to level alts and leave them at specific levels in order to be able to switch to different content tiers when the situation requires it. The game also offers a "Tome of Knowledge" that in itself is a huge piece of content. The Tome is combination achievement/kill-counter system that tracks virtually every aspect of gameplay. There's a kill counter for every type of creature (and player) in the game, exploration unlocks for finding specific locations, well-written story snippets as a reward for following the PvE questlines, titles, new skills and much much more. In fact, there's even a whole host of silly and secret achievements in the Tome such as clicking on your own character 100 times, fighting while naked or just adding five players to your friends list cheap wow gold.

As players progress through the game, a fascinating melding of PvE and PvP content begins to occur. Certain PvE quests will send players into PvP "lakes" to complete objectives that have nothing to do with fighting other players. Others will offer players in PvE zones opposing PQ objectives conveniently located right next to PvP areas where players can slip over and try to kill one another when taunting and interference aren't enough. In higher-level PvP zones, capturing objectives entails dealing with very powerful NPCs that require raid-level coordination to take down. City sieges -the very goal of the game -are the ultimate fusion of the two. Once a city siege begins, players will have to compete in PvP events to unlock a whole instanced capital loaded with PvE content ranging from low-level quests to loot and kill regular citizens to high-level dungeons and huge raid-level bosses that will take the resources of a guild to destroy.

The Enemy of My Enemy is my Enemy

It doesn't take much play time before the PvP heart of Warhammer Online becomes clear. Scenario-based PvP is available from the instant a player logs into the game. All a player has to do is click the "Join Scenario" button on the UI anywhere in the world and they queue up. When in a scenario, characters will be leveled to the tier mean. They won't be given any extra skills, which means that very low-level characters will still be at a slight disadvantage, but the field will be more or less even and everyone feels useful. Scenarios run the gamut from simple timed slaughterfests for points to take-and-hold actions to king-of-the-hill games to capture the flag. As players level, they'll be asked to take part in more elaborate scenarios that will require more coordination and planning but even the simplest (Tier One) scenarios in the game offer a huge variety of play styles and a host of ingenious play mechanics.


The other part of Warhammer Online's PvP system is the Realm vs. Realm combat. This consists of PvP "lakes" within larger PvE zones (one for each side) that surround it. In these areas are a series of objectives such as castles or points of interest that are guarded by NPCs that can be captured by players to control the zone. This is easily the game's biggest individual attraction. First, it offers a ton of balanced PvP combat confined to limited areas under specific rule sets and avoids the annoying "ganking" phenomenon (for those who want it, Mythic has created a number of "Open RvR" servers). Second, these RvR lakes are amazingly fun. In a couple of days' worth of battles we accumulated more stories of brilliant assaults, sneak attacks, dirty tricks, desperate last stands and amazingly funny moments than in a year of another MMOs PvP. If the greatest piece of content in an MMO is other people, Warhammer Online offers an endless variety of PvP "content" to explore.

Unfortunately, all of this PvP combat comes at a price -fairly steep system requirements. While lag, stutter and chug are usually not a problem at the game's lower levels, in larger battles with dozens of players it's very possible players without a high-end system will see their game slow down. We never had a problem so bad it made the game unplayable, but even on our highest-end machines we had to tone down the graphics in some of the larger fights. That may turn off some gamers who were looking forward to the game but may not wish to upgrade their systems -especially that segment that's been playing nothing but World of Warcraft for the past four years without an upgrade.




Tags: Warhammer Online, World of warcraft, WoW News

Age of Reckoning in Warhammer Online

PQ For Me And You


More interesting than RvR (for me, at least) are the Public Quests. Here's an example: I'm sent to kill some Annoying Squigs on a quest (with Squiggle, my Squig Herder). When I arrive at the killing field, the game tells me that the area also happens to be a Public Quest called Ugrog's Rage (Oh, that giant troll thing!) where the first objective is killing quite of few of the buggers. I notice another player in the area, and invite them to a party.


Parties are automatically labeled as open, and in the upper left there is an icon you can click at any time to see what parties are available, how far they are from you, and what they are doing. Everyone in the area knows we're here doing this PQ, and we can keep inviting people, too. Even players not in our party (or eventual warband, if enough show up—that's a group of up to four parties) are helping the cause.


Next we have to collect Ugrog some beer kegs, but there are still enemies to deal with as well. Finally, once he's good and boozed up he'll bust down the door to this dwarven fortress and the bosses first send minions charging, before finally running out themselves.


Most PQs seem to have three stages, and when it's over you get a loot drop (or not, if there were a lot of people involved) depending on how well you participated. The drop is a grab bag where you get to choose one item, and there is always something you can use, whether it's armor or a crafting material.  If you help out a lot, you also get tons of influence (points—a bar that fills for each chapter of the story) and are able to pick up influence rewards from the rally master in town.




I love PQs. It's a great excuse to get a party together and once you have one you can just roam the zone from PQ to PQ. Or you can run one a few times in a row if it's crowded, since the more consecutive attempts you put in, the higher your roll modifier bonus will be.


I Made This For You


Gathering and Crafting skills are acquired in the chapter 2 zones for each race. Of the four gathering skills, Cultivating is definitely the most compelling, since instead of just picking over corpses or breaking down unwanted gear into magical essences, you're growing seeds. The process starts by opening the Cultivating window and choosing a plot. You place a seed and then add soil, water, and nutrients as a timer runs down. I didn't get far enough to see what sort of effect upgrading your soil types and watering cans would have, but you definitely run into higher quality ingredients as you go (or if you buy them from a Scavenger.)


So far there are two crafting systems in the game, one for making potions and one for making talismans. Talismans seem more difficult due to the rarer ingredients required, whereas many potion ingredients are readily available through butchery or cultivating.  For that reason, I spent a lot more time with my Apothecary characters.


To make a potion you need a container, a main ingredient, and supporting ingredients for stabilization and added effects. For instance, you can turn regular green healing potion into pink healing-over-time by adding an ingredient that increases the duration of a potion’s effects.


Overall, I found myself actually enjoying crafting, for once. Even though I made way more potions than I really needed, the more active systems made the whole process more satisfying.


Bottom Line Time


I haven't said much about the Tome of Knowledge yet, but that’s because I personally didn't find it very interesting. It's basically a cross between a fantasy novel and an encyclopedia of your progress, which is great if you're super into Warhammer, but you can tell the designers don't even expect people to read all the quest text%26#8211;the dialogue is in a rusty red color as opposed to the sharp black of the actual directions—so to include all this extra reading material is either a huge waste of time or a way to show the true fans how much they are loved. I guess we'll go with the latter, but it would be interesting to see what percentage of players reads every entry.


As far as audio/video goes, you'll want to run WAR with more than minimum specs, obviously, for the ultimate RvR experience. It's a pretty game, and less cartoony than World of Warcraft while still maintaining a clearly fantasy style. The main theme is hummable while you're waiting for the game to load%26#8211;especially if your server is full; the game is definitely popular.


My biggest complaint, aside from the crashes that made me want to just quit completely, is the lack of official forums. I don't want to be part of a community, I want to be part of the community. Yes, you can report bugs in-game, but it still just puzzles me that Mythic doesn't run their own forums rather than check-up on fan sites.

Love Your Job


Warhammer is about a war. No kidding! The Order faction consists of the Empire (humans), High Elves, and Dwarves, and on the flipside lies Destruction, composed of Greenskins (Goblins and Orcs), Dark Elves, and Chaos. The careers are all tied to race, so it's more important to decide what your job will be than what you want to look like.


Maybe you want to be a Witch Hunter. I mean, you get a gun and the ability to pile up accusations until an execution move becomes available, and who doesn't want to follow the mastery Path of "Confession?" Actually, I spent most of my time with a Marauder, whose arm shapeshifts as needed, although the Brutality sword-like appendage seemed to rock the hardest, with its Convulsive Slashing move that just tears up your target.

 

From level 11 you start gaining mastery points with which you specialize your career. For instance, I started up the Path of Brutality which not only improves all the moves specifically using the Brutality-shaped arm, but eventually unlocks new moves and passive career tactics you can slot to increase your effectiveness. High Elf Archmages who not only heal, but shoot lasers out of their eyes, Goblin Squig Herders who attack at range while commanding one ugly-looking pet monster—I wasn't able to try every career, but the fact that I wish I could have says a lot.


RvR Puts Hair On Your Chest


Of course there are plenty normal MMO quests (Kill wolves, find this dude, collect mushrooms...) but you can play any game for those. If you're coming to Warhammer, you're coming for the Realm vs. Realm and the Public Quests. The Realm vs. Realm (or you could say, "epic PvP" with plural Ps) comes in many varieties from open RvR servers to zones within a "core" server, to specific instanced missions called Scenarios. Scenarios are great because they last just fifteen minutes, you get set up with a group as you arrive, and you can zap straight to one from anywhere.


In the upper right hand corner of the screen, near your mini-map (with handy red blotches that designate quest objectives), there is a button to queue for a Scenario. Once you sign up, you can just forget about it and quest, craft, or whatever. When the Scenario resets and slots open up, a window pops up to let you know and you can warp from the spot you stand to battle it out against the opposing faction. Obviously noobs will be overwhelmed in these situations, but it's only fifteen minutes and you respawn easily in the zone to just keep hacking away. There are also quest objectives for killing members of the opposing faction, and you get experience just for finishing the encounter. Then, of course, there's the added bonus that even if you managed to kill just one guy, it still helps your realm in the overall battle.


Unfortunately, that vague knowledge is as close as we got to the huge scale that the war ends up taking. The highly anticipated sieges of "living cities" (that are more or less prosperous depending on how your faction is doing) are for those a bit closer to the 40 level cap.




Tags: Warhammer Online

The First Patch Comes In Warhammer Online

Tactic Trainers: All tactic trainers in the main city libraries have been temporarily turned off, while we investigate an issue involving them. They will return as soon as this issue is resolved, we apologize for the inconvenience.


Troll Country: Players will no longer get the T3 scenario queue window when attempting to zone into the scenario cave in Troll Country


Open-RvR Servers: Players will no longer receive the "bolster" buff while in Kadrin Valley


The first patch comes in the morning of Sep.6. And the down time only lasted a little more than 1 hour and a half. The patch notes are below:



 


Patch Notes

Queues bypass system: Player's position in the queues will now be saved when disconnected for a short period of time.


Guild Tavern: All players in a guild will now have access to the guild tavern at the appropriate guild rank level.




Tags: Warhammer Online

PvP gear laid out in Age of Conan

Although there are ten PvP levels, the gear available only goes up to level 5 so far. More gear will be coming in the future to take the system all the way up to level 10.


You can plan out exactly what you want to wear in your PvP career. You can pick the gear up from vendors, who you can find in the game's racial hubs. Each piece has a minimum PvP level required to wear or wield. Note that the minimum character level is 80; this is definitely endgame stuff. It took a while getting there, but PvP gear finally made it to Age of Conan. The PvP patch has caused a marked increase in enthusiasm for the game, and players are killing each other like never before in their haste to earn PvP levels. Unfortunately, the AoC PvP notoriety patch didn't go live yet, so nobody is being branded as a murderer or criminal no matter how many lower level passers-by they ambush and massacre.


500,000 Players Crazy for WAR in Warhammer Online

Just a week,a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG. WAR creator spent years on providing players with the most stable, epic, and polished online world, but it is the players that have truly brought the Age of Reckoning to life.Warhammer Online: Age of Reckoning had fully launched for just a week,and the new players who registered have surpass 500,000. wow~


Based on Games Workshop's epic and longstanding tabletop fantasy war game, WAR is a unique MMORPG that features revolutionary Realm vs. Realm (RvR) gameplay that will attract players in a world of perpetual conflict for years to come. WAR has been recognized for its unique play style that appeals newbies while offering incredible depth for sensoned players.


WAR subscription options include:

Monthly Subscription: 14.99 USD

3-Month Subscription: 41.97 USD(13.99 USD per month)

6-Month Subscription: 77.94 USD(12.99 USD per month)



Fans looking forward to laying siege to their enemy's capital city will have several pricing options available, beginning with a ?14.99 monthly subscription. Additionally, collectible 30- and 60-day prepaid Game Time Cards will be available at many game retailers.




Tags: Warhammer Online

Trading Card Game Trial in Star War Galaxy

This first ever online-only Star Wars® trading card game provides Star Wars Galaxies subscribers with an entirely new gameplay experience by combining the challenge of a trading card game with the adventures and community of the massively multiplayer game! For the first time onlineNow the Galactic Civil War released the Trading Card Game: Champions of the Force.  players can:


1.Find more than 20 loot cards in the first release that Star Wars Galaxies players with a paid account, in good standing, can redeem for fantastic in-game items!

2.Plus, challenge their skills in solo play, or join with friends in epic one-on-one matches, cooperative Heroic Encounters and even official tournaments!


3.Choose between the light and dark sides of the Force and build their own Star Wars Galaxies Trading Card Game decks to fight virtual matches for the Rebel, Imperial, Jedi or Sith

4.Collect more than 250 beautifully detailed original Star Wars-themed digital cards

5.Enhance their digital card decks with 15-card Booster Packs

Bad Moons Rising in 2Moons

Bad Moons Rising is the first major update of 2Moons for 2008. Players will be captivated by all the latest content and new game features included in this major update, which includes brand new areas, dungeons, quests, monsters, skills and equipment.


Los Angeles (March 31, 2008) - Acclaim Games announces the highly anticipated release of the "Bad Moons Rising" game update with tons of new content for 2Moons, a free to play extreme action Massively Multiplayer Online Role-Playing Game (MMORPG) for PC.


Two new maps called Space of Pilgrimage and Aquirai Ruins will feature all new and exciting content, with hordes of new monsters and bosses to defeat. New dungeons such as the Nest of Cherubim will also challenge players and test their skills. New quests have also been added for players to complete for various items and rewards.


"Acclaim is growing rapidly and our coordination of new content into our games has been massively improved, our goal is to deliver major updates like this every 90-120 days and the next two major updates are already on the way. It's going to be a very exciting year for 2Moons players," says David Perry, the game's Director.


Some new game modifications have been made specifically for beginning players. Low level quests have been renewed and new monsters have been added for beginners. Also, players from level 1 to 60 can receive special items to help boost their character's stats.


The latest game update will also feature increased security and spam control to help ensure a more safe and enjoyable gaming experience for all 2Moons players.


The Bad Moons Rising update introduces a new pet system, providing players with new companions that will accompany them on adventures and help collect items. You can choose from 3 pets currently available (Ariel, Woody, and Wiki) with more to be added in future item updates. Mounts have also been upgraded for greater speed, so players can travel much faster when riding these mythical creatures across the 2Moons environment.


Players can also check out some of the all new skills, weapons, and armor sets that are specific to their character class to enhance their characters for the bloodiest of battles.




Tags: 2Moons

The time Eastvale Tournament

The event is currently looking for staff to make it come true! 

-Judges is for the sponsored lists, open lists and archery tournament. The Sponsored and Open List judges will help running the contest and help keeping the bonfires making the arena light; other people are encouraged to help keeping the fires alive too. For the Archery tournament it is important that the judge will have a lot of HP. The contestants will shoot once at the archery butte and the loss of HP will be transformed into points.


The Eastvale Tournament will be held on October 11, 2008, it as same as two years ago, The realm is Argent Dawn and organized by Acrona according to official shows. They will start taking sign-ups on the October 1!


-Raffle ticket vendors: will require a lot of bag space

-Fireworks specialists: for making firework launchers say boom-boom every now and then during the event


-Entertainers: for greater atmosphere

-Traders: for greater atmosphere

-Catering services: for greater atmosphere

FINAL FANTASY XI Official Accounts Banned

We would like to remind players that as well as adversely affecting game balance, the use of third-party tools or cheats can also have consequences that are not immediately obvious, such as introducing damaging viruses, and comprising the security of private account details. Usage of third-party tools will not be tolerated within FINAL FANTASY XI, and we will continue to severely penalize any players found to be in violation of the PlayOnline Member Agreement.


As we continue to ensure a fun and balanced environment for FINAL FANTASY XI, we hope that our players enjoy the game as it was intended and take care to avoid involvement in activities that violate the PlayOnline Member Agreement.


We would like to report the termination today of multiple accounts held by players involved in the usage of third-party tools or cheats, or engaged in RMT (Real Money Trading) activities.


Based on the results of our investigation, around 4640 PlayOnline accounts were terminated while around 340 accounts were temporarily suspended.

Additionally, we have increased the number of mass bannings against certain PlayOnline violations in order to prevent illegal acts.


Details of the violations are as follows:


- Usage of tools that allow enhanced character movement.

Week of August 24, Approx. 130 cases

Week of August 31, Approx. 290 cases

Week of September 7, Approx. 260 cases

Week of September 14, Approx. 270 cases

Week of September 21, Approx. 170 cases


- Usage of tools that circumvent game mechanics with respect to the timing of ability use,

etc. in certain areas or at points where Notorious Monsters appear.

September 25, Approx. 20 cases


- Using cheats to automatically repeat a particular action.

Week of August 24, Approx. 20 cases

Week of August 31, Approx. 110 cases

Week of September 7, Approx. 180 cases

Week of September 14, Approx. 200 cases

Week of September 21, Approx. 220 cases


- Gil and item exchange for real world money.

Week of August 24, Approx. 10 cases

Week of August 31, Approx. 20 cases

Week of September 7, Approx. 30 cases

Week of September 14, Approx. 310 cases

Week of September 21m Approx. 220 cases


- Instances of areas or monster monopolization.

September 4, Approx. 130 cases

September 11, Approx. 100 cases


- Involved in compromised accounts

Week of August 31, Approx. 400 cases

Week of September 7, Approx. 690 cases

Week of September 14, Approx. 710 cases

Week of September 21, Approx. 490 cases


The termination of these accounts has led to the removal of approximately 1.8 billion gil from circulation.




Tags: FFXI, Final fantasy XI