The Death Knight changes in 3.0.8 | Wow Power Leveling and Powerleveling from China

Thosedaysareprobablyover.NotonlywastheGargoylegivenaslightnerftoitsbasedamageonthePTR,butitsdurationwasslicedinhalf,to30seconds.I'veyettoseeenoughparsestogiveafinalverdictastowhetherit'sunderpowerednow,butit'saharshnerf,regardless.With3.0.8likelytomakeittoliveserversinthenextweekortwo,thisisprobablyagoodtimetodiscusstheDeathKnighttweaksthathavegoneinthelastfewPTRupdates.

Gargoyle

Yeah,Gargoylegotnerfed.Ithinkeveryoneknewitwascomingatsomelevel.ItwasanamazingsourceofDPS,somuchsothatBloodDeathKnightsfoundtheirDPSwasbetteriftheydroppedDancingRuneWeaponandpickedupGargoyleinstead.

Itmayalsoendupbeinganotherfacetofthe2handversusdualwielddebate,despitebeingunrelatedtoweaponry.Unholyisconsideredtheonlyspecwherea2-handedDeathKnighthasachancetokeepupagainstDualWielding,andthatwasinlargepartbecauseoftheGargoyle.Overall,there'ssomeconcernthatnerfingtheGargoylemayhaveknockedonemore2-handedspecfurtherdowntheladder,wideningdualwield'sleadintheDPSmeters.

Still,iftheGargoyle-onetalent-waswhatwe2-handeddisciplesneededtopulleventodualwielding,thatcertainwasn'ttheoptimalsituationeither.There'sotheradjustmentsthatshouldbemadetobring2-handersinlinewithdualwielding,andthoseadjustmentsshouldcertainlyapplytoatleastBlood2-handingaswell.

DeathandDecayRuneNerfedAgain

Finally,andperhapsinevitably,theDeathandDecayglyphwasnerfedtocompletelyremovethecowerinfearportion.NowitsimplyincreasesDeathandDecaydamageby20%.

ThefearportionofDeathandDecayhasactuallybeensteadilyweakenedeversinceitcameout.Itusedtobeonthespellitself,thenwasmovedtoaglyphandmadeweaker,andfinallyhasbeenremovedaltogether.Afterafashion,it'ssimpleenoughtoseewhyBlizzarddidit.BeingcrowdcontrolledhasalwaysbeenoneofthemajorcomplaintsfromPvPers,andinglyphedDeathandDecay,youhadasetitandforgetitCrowdControlmethodthatmadeasmallareaaroundtheDeathKnightano-man'sland.Sure,youcanarguethatit'spossiblejusttorunrightoutofit,butDeathKnightshadwaysofpreventingthattoo,fromDesecrationandDeathGriptoChainsofIce.

InPvE,thismayalsobeabitofablowaswell.ALotoftanksactuallyusedtheglyphforAEtanking,sincehavingthatfeareffectbothcontributedmorethreatandmoredamageavoidance(mobscan'thityouifthey'recoweringinfear,afterall).However,thatextra20%damagemayendupbeinggoodenoughanyway.That'salotofextrathreat,probablyevenmorethanthefeareffectitselfprovided.

IfIdohaveacriticismforBlizzardonthis,it'sthattheyshouldhaveseenthiscominginBetaandjustshutoffthefeareffectforgoodbeforetheDeathKnightclassevermadeittoliveservers.IfthisfeareffectwasgoingtobeoverpoweredinPvPnomatterwhat,itprobablyshouldn'thavemadeitlive,allowingplentyofDeathKnightstobecomeusedtoandenamoredofitbeforeitwascompletelysnatchedaway.Igetthefeelingthattheysomehowsenseditmightbecomeproblematic,whichiswhytheyremoveditfromthebasespellandsentittotheglyph.

Perhaps,though,theydidn'tthinkthateveryone(oratleastalmostanyoneseriouslycompetinginPvP)wouldtaketherune,makingthefearportionubiquitousanyway.It'soneofthosethingswhereoneisn'tsurewhyBlizzarddidn'tseeitcoming.Maybetheywerejustoverlyoptimistic?

TheRemovalof2-handedtankingweapons

Theremovaloftheseweaponsreallyshouldn'tsurpriseanyonewho'sbeenfollowingBlizzard'sdesignphilosophiesanddecisionssinceWrath.3.0.8,remember,isalsothepatchwheretheyremovedFeralweaponsasauniqueitemizationtype,sosuddenlyaddingtanking2-handersinthiseraoflootconsolidationseemsalittleoff.ImyselfpredictedawhilebackthatthiswasprobablyjustastopgapmeasurewhileimplementedmoreloottofixDeathKnightdefenseitemizationissuesinlaterpatches.Itseemstheydecidedthattheydidn'twantDeathKnightstogettooattachedtodefenseweaponry,whichisunderstandable,andtakingdefenseweaponsoutnowinsteadofgettingangryDeathKnightsdemandingtoknowwhytherearenotanking2-handersinUlduarlaterisforthebestinthelongrun.

Idon'tthinkthisshouldaffectDeathKnightsnegativelyinthelongrun,certainlynotwiththeRuneoftheStoneskinGargoyle,whichprovides25defenseskilland+2%stamina,goingin.ItgivesustheopportunitytogoforhighDPS2-handerswithhighstrengthandhighagility,givingusalotofextraavoidanceandthreat.Intheend,aslongaswegetenoughdefenseonourothergear,Ithinknotbeinglimitedtoacouplesmitheddefensiveweaponswillbenothingbutablessing.Inthemeantime,youcanusethematsyou'vebeensavingonaTitansteelDestroyer.

ClosingThoughts

Asyoucanseefromthesechangesalone,andfromtheoneswe'vediscussedbefore,DeathKnightsin3.0.8aregoingtohaveabitofadjustingtodoastheyworkthroughthesechanges,andlikelymoretodowhenBlizzardgetssomemorebalancinginin3.1and3.2.Tosomeextent,asthenewclassontheblock,thisisexpected.We'llprobablystillneedabitmorehelpbeforewereallyfindaplaceingamewherebothweandBlizzardarehappywithourperformance.Hopefully,we'llbeabletodothatwithaminimumofgrowingpains,buteitherway,Lichbornelooksforwardtocataloguingit.

KillingMachine

SoIsaidthatwhenHowlingBlast'scooldownwentawaywe'dprobablyhavetoseesomeotheradjustmentstopreventdualwield32/39stylebuildsfromdominatinginDeathKnightDPSmeters,andwehaveseenone.KillingMachinehasbeennerfedtoasimpleproc-per-minutetalentinsteadofproccingoffcriticalautoattacks.

Intheory,thisshouldhaveboughtdownthedamageofdualwieldingbymakingthenumberofprocsofkillingmachineroughlyequalbetween2-handersanddualwielders.Unfortunately,sometestersarereportingthatthisisnotthecases.Rightnow,it'sestimatedthatthenewKillingMachinemaxesoutatabout5procsperminute-butbecauseKillingMachineappliestoeachweaponindividually,dualwieldersaregetting10procsperminutetoa2handwielder's5.

Toaddtothis,Necrosis,oneofthepremieredualwieldingtalents,isalsogettingabuffupto20%ofautoattackdamagedoneasshadow.Onceagain,sincedualwieldersdomorewhitedamagethan2-handedweaponwielders,thisisacleardualwieldbuildbuffthateasilymakesupforanylossfromKillingMachine.SomealsoarguethatdualwielderswereoftenforcedtoletKillingMachineprocsgotowasteanywayforlackofrunesorrunicpower,soafewfewerprocswon'tbeasmuchofanerfasitfirstappears.

Ghostcrawlerhassaidthey'lltakeanotherlookatKillingMachinetomakesureit'snotfavoringdualwieldingtoomuchagain,butthe2-handedversusdualwieldingdebatecontinues,andmoreandmore,dualwieldingseemslikethevictor,atleastinthePvEDPSarena.Moreandmore,there'sagrowingfearthatthismaybeinevitable.DualWieldingjustplainscalesbetter.

WhenEnhancementShamansfirstgainedtheabilitytodualwield,therewerestillquiteafew2-handerdiehardswhowereafraidthattheirplaystylewouldfalltothewayside.Thishasprettymuchturnedouttobetrue.2-handeddamagejustcan'tkeepupinanywaywithdualwieldingforEnhancement,andBlizzard'smadenorealmovetosupport2-handersforenhancement.Now,forDeathKnights,Blizzardhassaidtheywanttokeep2-handersviable.Butdualwielding'sexcellentscalingmayjustbetooinexorableintheend.

Iimaginethisnerfwillhardlybethelastwordintheattempttobalancethetwo,though.Evennowthedebaterages,withmanyDualWielddisciplessayingthat2-handedDeathKnightsshouldbehappythattheycantankwith2-handers,andmany2-handedDeathKnightssayingthatthedeveloperspromisedthat2handerswouldalwaysbecompetitiveasaDPSmethod.Eitherway,I'mexpectinganotherroundofbalancingcome3.1.