Change Log:
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4.4
- Fixed a typo in the menu function
- Restricted the castbar safezone to the player frame
- Enabled range check for party pets
- Rewrite of the party targets code
4.3
- Added support for oUF_Reputation (MouseOver)
- Enabled oUF_Experience coloring as it's been fixed
4.2.1
- Fixed and enabled Party Pets, YAY!
- Cleaned up oUF_Experience code
4.2
- Various functions updates
- Various position/cosmetic tweaks
- New Buffs/Cast icon border texture (also changed the colors to match the layout)
- Fixed Autoshot time not showing since the last plugin update
4.1.1
- Updated to work with oUF 1.3
- Slight modification to player/target buff icons/size
- Removed Runeframes customization, you will have to use a third party addon for those
4.1
- Attempt at adding party pets (there are a few anchoring issue)
- Added Combo points for pets (numeric display)
- Removed the old DK runes, instead moved/resized blizzard one to fit the layout
- Fixed Castbar safezone
4.0.3
- Fixed DK runes position
- Added a pet experience bar (mouseover)
4.0.2
- Removed castbar switch
- Some functions renaming/cleaning/reordering
- Fixed castbar safezone
4.0.1
- Updated plugin (BarFader)
- Enabled BarFader by default
4.0
- New texture for combo points
- New texture for DebuffHilight
- New icon for Threat
- Decreased the amount of buffs per line for all frames, now 8x4
- Updated some colors
- Slightly increased the raid frames width
- Actually positioned the MT/MA frames correctly, they were overlapping.
3.9
- Replaced numeric combo points display by textures (permission from grimman)
- Slightly modified the middle gradient color, hopefully making the health difference more noticeable for healers
- Slightly modified the bar background alpha for the same reasons
- Finally got the name coloring working like pre patch, no more of that weird blueish color when targeting a pet, reaction color instead
- Added a very basic threat display
- Removed some unused texture files
3.8.1
- Updated to reflect breaking changes in oUF_SmoothUpdate 1.1
3.8
- Changed some of the colors
- Added support for oUF_SmoothUpdate
3.7.1
- Fixed DruidMana not hiding on cancelform /facepalm self
3.7
- Enabled UTF8 Unicode characters (subject to removal, 120kb memory usage)
- Fixed DruidMana values so they work with power frequentUpdates
3.6
- Fixed raid right click menu (thanks p3lim)
- Slightly modified the name coloring function
- Target's name shortened to max 18 characters, to match the new font
- Added a failsafe to the right click cancel player buffs
- Added a Blizzard Maintank frame
- Removed oUF_PowerSpark support, seems overkill with frequentUpdates
- 5 men raids will now be shown as party
3.5.1
- Removed all wotlk checks
- Removed LibMobHealth-4.0 support
- Removed oUF_DruidMana support
- Added DruidMana values
- Fixed the right click cancel player buffs
- Fixed Combo points display
3.5
- Added two otherwise useless lines so oUF_HealComm still works
- Added compatibility for oUF_AutoShot
- Fixed power spark size
3.4
- Updated to include the new oUF_Experience MouseOver feature
- Moved some of the icons to make them more visible
- Darkened portraits when the unit is casting making the castbar more visible
- New font (Experimental)
3.3
- Partially disabled oUF_Experience, the tooltip is still available by mouseovering over the portrait (at least untill i get it to do what i really want)
- Fixed combo points position
- Fixed DruidMana %26amp; position
- Fixed ReadyCheck icon position
3.2
- Fixed a typo in the registered events, hopefully will fix the party targets issue
- Fixed a bug that could happen rarely when joining a new raid/group or zoning
- Updated Experience/Reputation plugin support, it is now included in the player frame (on mouseover) (I highly suggest to use Diplomancer from Phanx)
- Added portraits
- The castbar is now included in the portraits
- Skinned castbar icon
- Player/target blocks are a few pixels higher to match their new size
3.1
- Fixed a nasty copy/paste issue with siValues
- Lots of code rewrite, mostly to make it clearer for myself
- Removed the coloring function to use the 1.1 coloring system instead
- Removed Banzai custom settings, if you still wish to use it it will be default to healthbar (prepatation for WotLK)
- New and most likely final raid layout, vertical bars, "à la Grid"
- Added vertical textures for the new raid frames
- Probably a few more minor changes here and there i couldn't remember atm
3.0
- Added custom happiness colors
- Improves shortening function, values like 2.00m will be shown as 2m (player/pet values will not be shortened)
- Updated to work with the new UnitReaction in WotLK and oUF 1.1.3
- New debuff highlight texture
- The castbar icon is now on by default, removed the switch (subject to change)
- Added party target frames (you must enable the Blizzard option "hide party frames in raid")
- New raid layout, as i'm getting no feedback i'm still experiencing, will now go up to 8 groups instead of 5
2.9
- New shortening value function (need testing in raid situation)
- Target's level will now be difficulty colored
- Consolidated the Banzai coloring, the affected unit's name will now stay red untill it looses aggro (thanks Slakah for the tips)
- Rewrite of the updateHealth function, much shorter, same features
- You will now hear an aggro warning sound if you get the aggro, this is experimental and might get removed if anyone report an issue
- New raid layout, vertical, left side of the screen. Experimental there too, let me know what you think
2.8
- More tweaks to the health display
- New druid mana display, no more bar but a percentage instead
- Small changes to the power display (rage and energy classes)
- minor code cleanup here and there
2.7
- Fixed health display for mobs with above 100k health
- Live only: Mobs having their hp known by LMH-4.0 will have them displayed else it will only be the percentage
- Breaking change: Updated to work with the latest release of oUF 1.1, you must update your oUF for the castbar text/time to work
2.6
- Fixed the DebuffHighlight display
- Various changes to the health function
2.5
- Fixed typo preventing the castbar icon to show up
- Fixed health text code, it will finally show what it was supposed to (absolute mobs health)
- The health percentage is now affected by a gradient
- Slightly modified the health value display
2.4
- Changed exp bar normal and rested colors
- Increased the exp bar and small frames power bar height
- Tweaks to frames positions (damn Blizzard 1 pix bug)
- Added switch to easilly enable/disable castbar support
2.3
- New font for combat feedback and combo points
- moved and resized leader, ready check and combat icons
- added rested icon
2.2
- A few functions/variables rename
- Added switch to easilly enable/disable player buffs
- Added switch to easilly enable/disable player debuffs
- Added switch to easilly enable/disable castbar icon support
- Added switch to easilly enable/disable Blizzard buffs/debuffs
2.1
- Darkened and recolored the mouseover highlight texture
- oUF_Experience support added
- oUF_BarFader support added but disabled by default (completely replace oUF_Hide)
- Disabled RangeCheck by default (useless for me if not on target)
2.0.2 (/slap self, .zip cannot contain .zip)
- oUF_Hide is now optional, i will probably upload it as a separate addon
- Actually only resized party and raid frames, and not the other "small" frames
- Attempt to fix a style error (wild guess as i couldn't reproduce it)
1.9
- Layout cleanup, more 1.1 goodness
- New mouseover highlight texture
- New status colors, and greatly improved the update delay, now instant (thanks Haste)
- Re-enabled the DruidMana bar, located between the health and power bar (need a color there *hints*)
- Health display on raid frames, and raid frames shortened
1.8
- The layout now has its own fonts, so you can now manually change each and every frame's font size and aspect with no dependance to the game fonts
- Updated oUF_Hide to now also affect the focus frame.
- oUF_Hide: player, target and focus hiding features are now independants
1.7
- Breaking change: Updated to work with the v1.1 of oUF
- Added oUF_Hide.lua, custom code to hide the frames based on different conditions. Delete oUF_Hide.lua if you don't like it
- Merged the raid file with the main layout
- Fixed combo points display, still need to change the fonts later
- Added some more coloring based on status (dead, ghost, offline)
- Disabled the Druidmana Bar untill i find a better way to display it
- More minor changes
1.6
- Added powerbars for raid frames
- Modified the status colors
- Edited the highlight .tga file to match the new colors
1.5
- New colors
1.4
- More has been rewritten
- Now hides Blizzard default buffs
- Moved debuffs slightly closer to the frame to match buffs position
- Fix for oUF's castbar coloring issue (thanks Haste)
1.3
- Update to work with both Live and WotLK
1.2
- Major rewrite of the layout
- Few fixes here and there, way too many things to list
1.1
- Moved Health gradient function
- Tweaked the highlight function
- Layout cleaning
1.0
- Fixed a coloring issue with the raid frames
0.9
- Names will now turn red when the unit has aggro (instead of the healthbar) to match with 0.8 changes regarding the gradient coloring
0.8
- Added healthbar gradient coloring, pet's happiness code cleanup
0.7
- Now use Haste built-in castbar code, oUF_Castbar is no longer necessary
- Tweaked a bit the castbar's icon position and size
0.6
- Tweaked frame borders
- Combat icon look and position
- Pet's happiness code
0.5
-Reenabled castbar icons (guess i will now have 2 differents copies)
0.4
- Added mouseover highlight on all frames
0.3
- Fixed font/texture path for the raid file
0.2
- Enabled castbar icons by default
0.1
- Initial release
Description:
--------------------
DESCRIPTION
Yet another custom layout for oUF 1.3.1 by Haste. You need to download oUF HERE before this addon will work.
READ BEFORE POSTING
Prior to any error report, please check that you are running the latest version of the layout, oUF and the plugins.
SOME FEATURES
* Health bar %26amp; health percentage gradient coloring
* Portraits for player and target frames
* Casting bar integrated with the portraits
* Dynamic target name positioning depending on whether or not the unit has a known power value different than 0
* Five men raids are shown as party
* MouseOver highlight on all frames
* MouseOver experience/reputation bar
* Textured combo points
* And many more...
FRAMES SUPPORTED
* Player
* Pet
* Target
* Target of Target
* Focus
* Focus Target
* Party
* Party Target
* Party Pets
* Raid
* Main Tank (Blizzard one)
MODULES COMPATIBILITY
* oUF AutoShot
* oUF BarFader
* oUF CombatFeedback
* oUF DebuffHighlight
* oUF Experience (On mouseover above the player frame)
* oUF ReadyCheck
* oUF Reputation (On mouseover above the player frame)
* oUF SmoothUpdate
USEFULL LINKS
* Programming in Lua
* Lua Manual
* Lua Tutorial
* World of warcraft Programming
* World of warcraftWiki
* oUF General discussion
* oUF Layout discussion
CREDITS
* Haste for creating oUF and answering my stupid questions.
* p3lim for the layout i based my work on and who keeps being a great source of inspiration.