More intuitive attack stanc

Ok, one of the most frustrating things i've dealt with as a warrior in arena is the lack of a good way to keep in attack stance against an enemy that vanishes / gets away... especially rogues. After a vanish or whatnot you go back to the non-attacking stance and it's a pain in the ass to get back into it. Right clicking on someone is cumbersome, and if you have a key set to start autoattacks, it wont work, or if you accidentally hit it twice, you'll go right back to not attacking. I'd really like to see some or all of the following to make this more smooth:



-Separate keybinds for start / stop attack. That way you could mash your start attack button when you need to and now worry about reverting it. warhammer gold



-Let the command to start auto-attacking work while stunned / poly'd



-Have an option to automatically go into attack stance whenever you have an enemy targetted



-Have a talent that makes your next attack cost no after you are the victim of a stun / immobilize, that way we'd have an ability to spam to get back into attack stance, like a rogue's sin strike for instance



-Simply make a spammable ability that makes you auto-attack when you hit it, limited by your swing speed of course



Hope someone reads this, thanks :)


Q u o t e:






Make a macro



/startattack


/cast %26lt;ability name%26gt;





That's a good workaround, but the game shouldn't require you to bind that macros to stay effective... Seems silly that this isn't default. Hell, it should be default that if you attempt to use an attack but don't have the rage, you start autoattacking anyway.


by effective you mean competitive, be it in PvP or PvE, then the game already requires you to use macros or addons.