Blackrock Depths Guide
Introduction:
Blackrock Depths is to this day the biggest instance you can find
in Azeroth, it is a huge zone, and this guide will help you to find
your way in it. This zone has also the biggest amount of quests ever
seen in an instance. We try to keep everything to the minimum in the
walkthrough.
We highly recommend you read the quest gathering
section carefully before anything, because many quests are
linked to each other, many have pre-requisites, some start outside
the instanced area even. Be aware that BRD (BlackRock Depths), has
been designed for a solid 5-man group, and that it also has been
designed to clear the instances a few times before you get to
complete every quest (especially the most rewarding ones). You can be
sure you will at the very least do 3 BRD runs before you have all the
quests done. Anyways, when you will be feeling at home with this
place, you will realize it is a goldmine, and you will probably want
to go back to it a few more times. (You will have to one day or
another anyways, because the portal to Molten Core is there.)
Gathering the quests:
鈥?gt; There is a great map here that you will definitely need.%26lt;鈥?
Horde %26amp; Alliance:
NOTE (Important): The quests marked in Orange
are the ones you must have up (or already completed) before you enter
the instance for the first time. Try doing the Disharmony of
Flame (Horde) / Overmaster
Pyron (Alliance) quest as soon
as possible, so you can get access to all the Orange quests listed.
If there is still a quest you can't access, don't worry, come back
later after your first BRD run and check again, it should get
unlocked at some point.
- [60] Attunement to the Core
(Elite) , given by Lothos Riftwaker, an elf
outside the instance. You need to do this quest to be able to
teleport easily into The Molten Core by jumping out of the window
next to Lothos Riftwaker. A must do for when you are level 60. - [52]Dark Iron Legacy (Elite)
, given by Franclorn Forgewright, outside the instance (see
map). Franclorn is a ghost, so in order to talk to him, you must be
in ghost form (die pls!). It's important that you get the quest from
him before entering the instance, because it's the only way to get
the Shadowforge key, which unlocks the doors to the
interesting areas of BRD. Don't bother with any quest not marked in
orange for now, and follow this guide blindly. - [53]Ribbly Screwspigot (Elite)
, given by Yuka Screwspigot in Flame Crest, Burning
Steppes.Pre-req for this quest is to complete the quest Yuka
Screwspigot, given by Yorba Screwspigot in Tanaris. - [54]The Love Potion (Elite), given by Mistress
Nagmara inside BRD, at the Grim Guzzler Tavern.
This quest requires you to gather different components in different
places of Azeroth. Completing it is worth it, besides the item
reward, Mistress Nagmara has another function. When you have
completed the Love Potion quest, on your next runs to BRD, she will
open the backdoor of the Tavern for you if you talk to her. That way
you won't need to kill Phalanx everytime you go through the Grim
Guzzler. - [58]The Heart of the Mountain
(Elite) , given by Maxwort Uberglint, at the
Flame Crest, Burning Steppes. This quest's objective is to
open every coffer in the BRD Vault. For that you need your group to
have gathered 12 Vault Coffer Keys. They can drop from any
Iron Dwarf in BRD. - [58]A Taste of Flame (Elite)
, given by Cyrus Therepentous. Objective is to kill
Bael'Gar in BRD (see map) and to capture his fiery
essence with the help of an Altered Black Dragonflight
Molt. How to get the Dragonflight Molt:
A long series of quests starting with Kalaran Windblade, in Searing Gorge, you
can find him North of the area called 'The Cauldron' (loc 39,39). He
will have you do a bunch of quests, starting with [48] The
Flawless Flame, until you get to the point where you get the
Torth of Retribution, and then he will send you to Squire
Maltrake. Squire Maltrake will give you the quest [52]Set
Them Ablaze!, you will have to use the Torch on the braziers
in each of the 4 towers. After you finish the quest, Kalaran will
turn into a dragon (not an aggressive one, don't worry) and talk to
you, and a chest will appear on the ground. Opening it gives you a
quest, complete it and you will get a box. Inside this box is the
Black Dragonflight Molt. Now that you have the Black
Dragonflight Molt, go talk to Cyrus Therepentous, he is in the
Eastern part of Burning Steppes, in a cave (loc 39,39).
Horde:
- [52]Disharmony
of Flame (Elite), given by Thunderheart, in
Kargath Outpost, Badlands. Objective of this quest is to kill
Overmaster Pyron, who can be found outside of the BRD instance, he
roams around the bridge leading you to the instance portal. - [56]Disharmony of Fire (Elite),
given by Thunderheart as well. This quest is the follow up of
Disharmony of Flame.
Objective is to kill Lord Incendius (details
about this can be found in the walkthrough) and to loot a tablet
from him. - [52]KILL ON SIGHT: Dark Iron
Dwarves (Elite) , given by the WANTED poster
in Kargath, Badlands. Anvilrage Footmen, Warden and Guardsmen
can be found in the first areas of BRD, you can hardly miss them.
This quest leads to the following: - [54]KILL ON SIGHT: High Ranking Dark Iron Officials
(Elite), given by the same WANTED poster after you
completed the previous quest. You can find those Dark Iron Officials
mostly on the Dark Iron Highroad (close to Bael'Gar, check
map). When you have both KILL ON SIGHT quests done, a new
quest will unlock: - [58]Grark Lorkrub (Elite), given by Lexlort
in Kargath, Badlands. This quest will send you to Burning
Steppes, you can find Grark Lorkrub inside the Blackrock
Orc fortress, east of blackrock moutain. Finishing this
quest unlocks a last one: - [58]Operation: Death to Angerforge (Elite),
given by Warlord Goretooth in Kargath, Badlands. (See
above for pre-requisites). Will describe later on how to get to
General Angerforge and how to kill him. - [52]Commander Gor'Shak (Elite)
, given by Galamav the Marksman in Kargath,
Badlands (he is on top of the Guard Tower). If you don't get
this quest, then try doing Disharmony of Flame to
unlock it. After you complete the Commander Gor'Shak script
sucessfully (Commander survives), go talk to Kharan Mighthammer. He
is in the opposite jail. Listen to his story and then you will be
sent to Thrall. - [59]The Royal Rescue (Elite), given by Thrall
in Orgrimmar, the pre-req for this quest is to complete the
Commander Gor'Shak quest. The objective is to Kill
Emperor Dagran Thaurissan and to rescue Princess Moira
Bronzebeard. (Will be described later) - [55]Lost Thunderbrew Reciepe
(Elite) , given by Vivian Lagrave in Kargath,
Badlands. Will describe how to get that reciepe later in the
guide. - [55]The Last Element (Elite),
given by Shadowmage Vivian Lagrave in Kargath, Badlands.
Pre-req for this quest is to complete Disharmony of Flame.
Objective is to gather 10x Essence of the Elements, which can be
dropped by Golems and Elementals inside BRD. - [58]The Rise of the Machines
(Elite),given by Lotwil Veriatus, East of Kargath,
Badlands. Pre-requisite for that quest is to complete [54]The
Rise of the Machines, given by Hierophant Theodora
Mulvadania in Kargath, Badlands. The pre-req quest can be
done solo at lvl 54+.
Alliance:
- [52]Overmaster Pyron (Elite),
given by Jalinda Sprig, at the Alliance outpost in Burning
Steppes. Overmaster Pyron is a Fire Elemental, you can find him
right before the intance portal to BRD. - [56]Incendius! (Elite),
given by Jalinda Sprig as well. This quest is the follow up
of [52]Overmaster Pyron. - [55]Hurley Blackbreath (Elite),
given by Ragnar Thunderbrew at the Tavern in Kharanos, Dun
Morogh. - [56]The Good Stuff (Elite),
given by Oralius, at the Alliance outpost, Burning
Steppes. Any humanoid type inside BRD can drop Dark Iron Fanny
pack. You will complete this quest on your way through the instance. - [54]Marshal Windsor (Elite)
, given by Marshal Maxwell, at the Alliance Outpost,
Burning Steppes. Objective is to find Marshal Windsor in BRD.
(see map) - [54]Abandoned Hope (Elite), given by Marshal
Windsor in BRD as a follow-up from previous quest. - [58]A crumpled up note (Elite), found on any
mob in BRD. Right-Clicking the note starts the quest, which
requires you to go and talk to Marshal Windsor again. The note only
starts to drop AFTER you've turned in [54]Abandoned
Hope (Elite) at Marshall Maxwell in Morgan's Vigil. - [58]A shred of Hope (Elite), given by Marshal
Windsor after bringing the Crumpled up note to him.
Objectives of that quest is to gather the marshal's lost
information. For that you have to kill General Anvilrage and
Golem Lord Argelmach (details about this in the walkthrough).
After you complete this quest and turn it in at Marshal Windsor, he
will give you the follow up below: - [58] Jail Break! (Elite) This is the dreaded
escort quest, you will have to escort Marshal Windsor out of BRD.
And you MUST do it, it's a very important quest as it's your onyxia
key quest line. Details about this will be given in the guide at the
proper moment. - [59]Kharan Mighthammer (Elite),
given by King Magni Bronzebeard himself, in Ironforge.
Kharan Mighthammer is in one of the jails in BRD. (see map) The
pre-req for this quest is to complete [54]The Smoldering Ruins
of Thaurissan given by Royal Historian Archesonus, in
Ironforge. That quest is easy to complete solo, go to the
Ruins of Thaurissan in the Burning Steppes and look around for
little stones and click them.
After finishing the previous quest (talking to Kharan
Mighthammer), he will give you the quest The Bearer of bad
news ,go back to King Magni Bronzebeard who will give
you the follow-up quest: - [59]The Fate of the Kingdom (Elite), objectives
are to kill Emperor Thaurissan while letting Princess
Moira Bronzebeard alive (even though she will be beating on your
group). Details about this later in the walkthrough.
Where:
The entrance to the Blackrock Mountain can be accessed
either from Searing Gorge or Burning Steppes. It
doesn't matter what side you come from. You will appear in a large
cave, with a floating rock over the lava pit, bound by huge iron
chains to the inner walls of the moutain. This area appears on the
map, this is where Franclorn Forgewright is marked. You aren't
in the Instance part yet, but the guide will start here鈥?
Walkthrough:
We're assuming you followed our directions so far and have all the
Orange quests up (or completed). Starting from that, let's move to
the first step:
Group composition:
Note: We strongly recommend NOT going there
unless your group average is 55+ at least.
- 1. Healer:
Priest or Restauration-heavy Druid - 2. Tank:
Warrior or Prot spec Paladin - 3. Mage
or Warlock: TRY to get a mage (with Improved Arcane
Explosion talent), you can still do the instance without a mage, but
your life is gonna be much easier if you got one with you. Not only
for the usual benefit of having a mage (Polymorph and DPS), but more
because when you will get to the Lyceum you will need
to use AEs (Area Effect attacks) a lot.
If you don't get a mage, try hard to get a warlock. Hellfire is a nice replacement for Arcane
Explosion. But also, Warlocks are really great to have in BRD.
Because they can banish elementals, and you will see how hard those
elemental pulls are. Having Both Mage and Warlock is great as
well. - 4.
Support:Backup healer, tank and buffer such as Shaman
or Paladin is very nice to have. - 5. DPS: A Rogue is the
primary choice here, improved sap helps a lot and their DPS is most
welcome. Can also go with a Hunter which is really nice dps
plus some offtanking power.
PS: This was just a
list of classes that make your life easier in BRD, it's basically
your 'ideal' group setup for this zone. BUT you can still (if
playing with skill) clear BRD with weird group compositions, it will
just be harder.
1. The Jail Area:
If you don't have a rogue with a high enough Lockpicking skill,
you will have to hunt for the Prison Cell key. It's dropped by High
Interrogator Gerstahn, 50% drop rate. You can find Gerstahn in the
middle of the jail area. Once that is done, you can open the cells
and talk to NPCs trapped in there.
Alliance: Go talk to Kharan
Mighthammer and Marshal Windsor. (Both marked on the map)
You will normally get the follow-up quests: [54]Abandoned Hope
and The Bearer of Bad News. Don't forget to turn those
quests in before your next BRD run. Or, if your group is ok with it,
warp to Ironforge, turn in The Bearer of Bad News and
get the follow up, then fly to Morgan's Vigil and turn in
[54]Abandoned Hope, get the follow up, also turn in
[52]Overmaster Pyron (Elite)
and get the follow up [56]Incendius!
(Elite).
Go back to BRD, kill mobs until a
%26amp;quot;Crumpled Note%26amp;quot; drops, right click it to get the
quest [58] A Crumpled Up Note,
go to Marshal Windsor and turn in it, get the follow up A Shred
of Hope.
Horde: Go to Commander
Gor'Shak, and clear the camps of mobs around his cell before
talking to him. When you will talk to Commander Gor'Shak and
activate the rescue quest, a huge bunch of mobs will storm the cell
and try to kill Gor'Shak. You must protect him at all cost. This
fight is surprisingly one of the hardest to accomplish in the zone,
there is a lot of Elite mobs in the pack, you are fighting them in a
very small area, so targeting is a bitch, and on top of that,
Commander Gor'Shak doesn't have much Hit points.
Hints:
Warrior, spam that Demorilizing Shout and then try to build solid
aggro on everything. (having Thorns or Warlock Imp DS
helps)
Everybody else, assist on the same target, take them
down one by one and fast. Watch the Health of Gor'Shak permanently
and try to see if something is hitting him (use %26amp;quot; V %26amp;quot;
Targets). If it's the case, try to draw aggro from that mob, even if
you aren't a tank type. If you fail, you have two choices, either you
reset the instance and try it again right now (you are still close to
the entrance), either you decide to try your luck on your next BRD
run.
If you suceed, congratulations, go talk to Kharan Mighthammer in
the opposite cell, listen to his story, and then you can get the
follow-up quest from Thrall ([59]The Royal Rescue),
after turning that quest in Kargath. Don't forget to do it before
your next BRD run.
2. The Ring of Law
Get out of the jail area, head to the next tunnel to the east, and
enter the Arena where you will have to defeat the Ring of Law (Check
map). The ring of Law is a script, it is started when someone steps
on the circle in the middle of the arena.
After about 20 seconds,
waves of mobs will start to attack you.
There is 3 waves, which consist of a few Elite mobs for the first
two, and a Boss mob for the last wave.
The mobs you will have to
face are randomly generated from a set list. As far as we can tell,
we fought 5 different type mobs / bosses in this script.
The boss mobs have a chance to drop decent blue items. But the main reason why
you are doing this script, is that it's the only way for you to
access the Shadowforge city and to get your key done, and it also
puts every arena spectator in non-agressive mode, which is handy
because you will have to cross the upper part of the arena.
Once you have completed sucessfully the Ring of Law script, the
gates on each side will open, the one that interest you is the West
gate, take it and go up a small corridor, you will end up in a room
which we will named the "Shadowforge Lock" room, you will see later
why. After clearing a few mobs in this room, take a Hairpin turn on
the right, and up the stairs. You will then be on the Upper part of
the arena, where the spectators are. Go all around it to the opposite
side, then start clearing your way North, toward the Vault room area,
through the Domicile. Pulls can be tricky here, so pull with caution.
Once you reach the Vault room, skip it, you most likely don't have 12
Vault coffer keys yet, so no need to bother with that room for now.
Keep going forward and go down the slopes toward Fineous
Darkvire, the Architect. Pull the golems carefully until you
can get Fineous Darkvire solo. (he roams up the slopes at some point,
just wait until he does). After you kill Fineous, look the hammer
from him, Ironfel. Now go
back the way you came from until you reach the entrance of the arena,
but this time go further south, to the Shrine of Franclorn
Forgewright, and get your Shadowforge Key done.
[img]Wow-Pro_Blackrock%20Depths%20(Level%2050-60)_html_m48a2508.jpg[/img]Note:
(Horde) we would now recommend
that you finish your first KILL ON SIGHT quest and then go turn it in
and get the follow up KILL ON SIGHT quest from Kargath. Because on
the way to bael gar you will find all the Dwarves you need to kill to
finish this quest.
3. Bael'Gar
Use the map to find your way to Bael'Gar, you can easily access
him now that you have the Shadowforge Key. He is a LVL 57 Elite
magma-giant looking monster, is pretty straight forward battle, he
hits hard and has a lot of HP, every once in a while he summons a
mini bael'gar and does a 1500DMG area effect attack at the sawe time.
So when you see him starting to summon, go out of range (unless you
are the warrior). The adds he summons can be killed very quickly,
they have low hit points.
When you take him down, don't forget to
use the Altered Black Dragonflight Molt on his corpse to get
the Encased Fiery essence. [58]A Taste of Flame
Completed!
4. Lord Incendius
Follow the Dark Iron highway east until you reach the lair of Lord
Incendius. Lord Incendius is an easy fight, he is a level 56
Elite fire elemental boss, hits reasonably hard, nothing too hard
about him. Kill him and don't forget to loot the Tablet of Kurniya
from his remains. Congratulations, you just finished [56]
Disharmony of Fire (Horde) / Incendius! (Alliance).
5. General Angerforge
To get access to General Angerforge, you must first go to the
"Shadowforge Lock" Room, it is now easily accessable to you because
you have the key, and the door to this room is actually quite close
to the entrance.
Up the stairs and on the left is a little passage
toward General Angerforge, but you can't access it yet because you
need to unlock a gate. To unlock it you need to click a giant
trigger.
This huge lock is located downstairs in the room, and it requires
the Shadowforge Key to be activated.
Now that you unlocked the gate to shadowforge city, go upstairs
and take the little passage toward General Angerforge.
General Angerforge is your first 'real' fight in BRD. So
prepare it well and clear everything in his room before you engage
him. Getting adds while fighting him would probably mean total
wipeout.
How to: The General has 4 guards, but they are non
elite and have about 1000 Hit points. They die extremely fast, so
take them out while your Warrior tanks the general. The General
himself has a lot of HP and hits reasonably hard, but the real
difficulty in this fight is that when he gets low on health, he will
call for help. About a dozen of dwarves will come to his aid, don't
panic though, most of them are the wuss type (1000 HP). Finish the
General as fast as possible first, then use your AE attacks to kill
the weak mobs quickly. Some of them are Elite AND Healer types
though, make sure your tank taunts those well. Once the 1K HP adds
are dead, stop AEing, just Assist each other on the same targets, and
interupt their heals.
Congratulations on winning your first big fight in BRD!
Note: (Horde) Try
to complete the WANTED quests as fast as possible and the [58]Grark
Lorkrub (Elite) quest so you get [58]Operation: Death
to Angerforge (Elite). Don't hesitate to go out of your way
and kill the remaining Dwarves you miss to complete the WANTED
quests. If you do it well, you should have the last quest up for your
3rd BRD run. And the quest reward for killing Angerforge is then very
interesting.
and 7750 XP.
Note: (Alliance)
%26amp;quot;Loot Marshal Windsor's Lost information%26amp;quot;.
6. Golem Lord Angelmach
After killing the General, go back up the stairs and then across
the room down a few stairs. You will enter a large room, full of
little engineers (non elite) and a few Golems (Elites). Pull very
carefully in this room, and don't charge, PULL, way back to somewhere
safe. You need to clear the whole room, because Lord Argelmach will
call for help and the whole golems + little engineers will aggro.
Once you have the whole room clear, prepare for Argelmach, which
is not an easy fight.
How to: Golem Lord Argelmach himself hits fairly hard. He
procs quite often a 500dmg DD. He has good amount of Hit points, and
on top of that, has 2 Golem guards, which both hit quite hard.
It's gonna be hard fight. So prepare beforehand.
The warrior will be focusing on Argelmach himself and one
of the two golems if needed (if lacking offtanks), and make sure to
have solid aggro. The rest of the group will be taking out the adds
one by one. Decide before hand who will be offtanking one of the
adds. A hunter pet, a warlock pet, a druid in bear form, a paladin or
a shaman, you have multiple choices鈥?You decide who will be
offtanking what before engaging. And you also decide in what
order you will kill the golems.
Stick to the plan, focus, and you should make it.
Note: (Horde)
%26amp;quot;Loot Argelmach's Head%26amp;quot;.
Note:
(Alliance)
%26amp;quot;Loot Marshal Windsor's Lost information%26amp;quot;.
7. The Grim Guzzler
There is one thing preventing you to reach the next room, the grim
guzzler: 2 pulls of 3 Fire Elementals.
They are maybe harder than many boss fights in BRD, so don't take
them lightly. They hit for 400+ on average, and have some nasty
damage hield. Whoever stands close to them gets damaged.
If you
have a warlock, one can be banished, which is a huge relief. If you
don't, you gonna have one hell of a fun fight.
Basically you have to face 3 of those fire elementals at a time.
Use every ability you have to win. You can't have a warrior tank
all 3 at the same time, he will most likely die too fast, or the
healer will get jumped after the first heal. So have the warrior tank
just one, and kill that one first. About the 2 remaining elementals,
you have several options:
Hunter freeze trap (even if it's only a 20 second duration, it
buys you time, its a big help), sacrifice a hunter or warlock pet on
one of the elementals, it has a high chance to die but it will buy
your group enough time to finish the first elemental. Have a mage
kite one of the elementals around (lots of space in this big room)
while you deal with the others.
You can also use a paladin /
shaman / druid to offtank one of the elementals.
You must try at all cost to take the first elemental down fast,
then the warrior will be free to tank the 2nd one. Also, try to space
those elementals, so you don't get hit by the 3 damage shield auras
they have at the same time.
Set up a plan depending on what classes you have in your group,
and stick to it. It WILL be a hard fight. You have been warned
After those 2 hard pulls are behind you, you can enter the Grim
Guzzler.
The grim guzzler is a tavern, full of non agressive mobs,
you can talk to all of them BUT one: Ribbly Screwspigot, as he
becomes agressive if you talk to him, so save that for later.
Get the quest [54]The Love Potion (Elite) from Mistress
Nagmara.
Lost Thunderbrew Reciepe:
Move your group to the side room (filled up with kegs), and start
destroying the kegs there. A bunch of elite mobs will come for you,
pretty standard fight, once they are dead, loot them, one of them has
the item you need to complete [55] Lost thunderbrew recipe
(Horde) / [55] Hurley Blackbreath (Alliance).
Stay in this room for the next fight:
Ribbly Screwspigot:
Send your warrior to talk to
Ribbly Screwspigot, he will turn agressive, and so will
his cronies. Have the warrior run then back to the keg room and fight
them there. Loot ribbly's head, congratulations on yet another
completed quest.
Phalanx:
Set up your group right next to where
Phalanx stands, up the stairs in the corner. Have one person of your
group (preferably not the warrior or the priest) go talk to the
barkeeper and buy the beer he has (6 should normally be enough).
(Note: He sells alchemy Recipe: Transmute Fire to Earth)
Then look around for Private Rocknot, he will be ASKING for beer.
So give him beer a few times, until he gets into a drunken rage and
starts to mess around in the tavern.
When he does, Phalanx will
become aggressive, acting as a bouncer, and destroy the backdoor of
the Tavern (right next to where your group is positioned). Right
after the door is shattered, engage Phalanx and fight him in the
corner. He is an easy fight, just hits hard. He also just opened the
door to the last areas of Blackrock Depths.
Note: If you have
completed the Love Potion quest, in your further BRD runs you won't
have to activate Phalanx to break the door anymore, you will just
have to talk to Mistress Nagmara and ask her to go get a room with
Private Rocknot. And she will do that, and open the backdoor in the
process
8. Ambassador Flamelash
Check the map and start working your way to Ambassador
Flamelash, once you get to him, pull him. He is a DPS fight,
the faster you kill him the better it is. As long as he is alive he
spawns little fire elemental adds, which can become quite dangerous
if they live too long.
If it's getting ugly and your healer is
getting swarmed by adds, don't hesitate to use Challenging shout
or Intimidating shout.
9. The Seven Dwarves
Work your way towards the chamber of the Seven.
When your group
is fully buffed and ready, talk to Doom'Rel, he will start the
Script.
The script consists of 7 Boss mobs, they will come one by one on a
set timer. So the faster you kill them, the better it is. If you are
too slow in killing one, you will end up having two of them on you at
once, etc.
They are all different classes (Priest, warlock, warrior, rogue,
etc) with all the abilities it implies.
Note: They can be Stunned and Interrupted.
And also Shackled!
If you are quick enough, you will overcome this tough battle, and
the chest of the seven will appear on the floor. (Good items) and the
door to the lyceum will open.
Also, if you are a miner, you can learn Smelt:
Dark Iron from Gloom'Rel in this room, talk to him
before you start the script. He asks 10 Truesilver Bars, 20 Gold bars
and 2 star rubies just to teach you the skill.
- To smelt dark iron ore into dark
iron bars, you need to get to the Dark iron forge. After the Seven
Chamber, go down the stairs and take a right, clear a few fire
elementals and you will find the forge. - To Create dark iron items (such as Dark Iron Pulverizer), you
need to use the Dark Iron anvil, which is located in the lair of
Lord Incendius).
Once you are done with this room, move down the stairs toward the
Lyceum, a fun area!
Straight ahead will be a big gate, to the Lyceum, to the right
though is a path guarded by two groups of fire elementals, if you
want to complete your quest [60]
Attunement to the Core, that's where you must go.
Right next to the green instance portal (to the raid instance: The
Molten Core), the core fragment can be obtained from a
stalagmite that is to the left of the entrance. Loot the core
fragment to complete the quest.
10. The Lyceum
Goal: Light up the two braziers in two corner of the
Lyceum. It will open up the door to the Emperor area.
How to: Scattered around the room are Shadowforge Flame
Keepers, they have a 75% chance to dorp the Torch you need to
light up a Brazier. So you will have to kill those twice AT LEAST if
you are lucky.
Now the problem is that room is FULL of bunches of mobs (packs of
20 mobs or so). And the second problem is that they are on a 2min or
so respawn timer.
The good news is that they are those weak 1K hp mobs, and die in
about four Arcane Explosions from a mage. Or Hellfire from a warlock.
Now all you have to do is charge those bunches of mobs, AE them
quickly, drink, move on to next bunch, while hugging the wall as much
as possible. Be careful about the patrols, and try to find the Torch
keepers. Once you got a torch, work your way toward a brazier and
light it.
This is where having no mage or no warlock becomes a real pain. It
is NOT impossible, but it is really a lot harder.
Key to win in this area is to be fast, to all move as one, and to
beat the respawn rate.
Once you manage to light both brazier, the door to the Emperor
area will open. Work your way there, congratulations if you manage
it!
11. Magmus
The last guardian before the Emperor stands before you. Magmus
isn't hard once you know the only surprise feature of this battle.
The statues on each side of the corridor actually are Flamethrowing
devices, they activate when you engage Magmus.
So the key to this fight is to position your group at a spot with
no statue on the side. Magmus hits hard and has a lot of HP, but
besides this, he isn't hard.
11. Emperor Dagran
Thaurissan:
Finally the big boss!
Step 1: Clear the whole room (including the side
floors)
Step 2: Engage the Emperor, have your warrior tank
him. The princess will help him, but she doesn't hurt nearly as much
as the emperor. Best would be to have a Voidwalker or a Hunter pet
tank her while the rest of the group deals with the emperor.
Note: If you have the final quest up [59]The
Royal Rescue (Elite) (Horde) / [59]The Fate of the Kingdom (Elite)
(Alliance), you must NOT kill the princess. If you do the
quest fails. You must kill Emperor Thaurissan and then the princess
will be non-agressive. You can then talk to her and finish the quest.
Emperor Thaurissan has a large loot list, and some of them are
great. On top of that, finishing the princess rescue quest nets you
8000 XP and one of the following rewards:
Note: (Alliance) There
is still one quest we haven't done: [58]
Jail Break! (Elite). You actually don't have to do it
during this BRD run, you can come back later and do it. That's what
most people do, they shout %26amp;quot;LFG Jail Break%26amp;quot; in the LFG
channel. People see it as a very difficult quest, but it's actually
quite easy if you do the following before accepting the quest:
- Clear the whole Jail area,
including the cells. Marshal Windsor will go through the whole ring
to retrieve his gear. - Clear the Ring of Law
If you have the whole path cleared, it will be quite easy, there
will still be a few mobs that spawn to ambush Marshall Windsor, but
nothing too hard.
Now that those preparations are made, go to
Marshall Windsor, have everyone turn in [58]
A Shred of Hope (Elite). Once everyone has done that,
one person should start Jail Break! and everyone will get the quest.
Marshall Windsor can't be healed, so just watch out for his health
and taunt things off him asap, that's the only risk. Good luck!