Speed-running Blackrock Depths Level 50-70 Druid Warcraft

Blackrock Depths Guide



Introduction:

Blackrock Depths is to this day the biggest instance you can find

in Azeroth, it is a huge zone, and this guide will help you to find

your way in it. This zone has also the biggest amount of quests ever

seen in an instance. We try to keep everything to the minimum in the

walkthrough.

We highly recommend you read the quest gathering

section carefully before anything, because many quests are

linked to each other, many have pre-requisites, some start outside

the instanced area even. Be aware that BRD (BlackRock Depths), has

been designed for a solid 5-man group, and that it also has been

designed to clear the instances a few times before you get to

complete every quest (especially the most rewarding ones). You can be

sure you will at the very least do 3 BRD runs before you have all the

quests done. Anyways, when you will be feeling at home with this

place, you will realize it is a goldmine, and you will probably want

to go back to it a few more times. (You will have to one day or

another anyways, because the portal to Molten Core is there.)

Gathering the quests:

鈥?gt; There is a great map here that you will definitely need.%26lt;鈥?


Horde %26amp; Alliance:

NOTE (Important): The quests marked in Orange

are the ones you must have up (or already completed) before you enter

the instance for the first time. Try doing the Disharmony of

Flame
(Horde) / Overmaster

Pyron
(Alliance) quest as soon

as possible, so you can get access to all the Orange quests listed.

If there is still a quest you can't access, don't worry, come back

later after your first BRD run and check again, it should get

unlocked at some point.



  1. [60] Attunement to the Core

    (Elite)
    , given by Lothos Riftwaker, an elf

    outside the instance. You need to do this quest to be able to

    teleport easily into The Molten Core by jumping out of the window

    next to Lothos Riftwaker. A must do for when you are level 60.


  2. [52]Dark Iron Legacy (Elite)

    , given by Franclorn Forgewright, outside the instance (see

    map). Franclorn is a ghost, so in order to talk to him, you must be

    in ghost form (die pls!). It's important that you get the quest from

    him before entering the instance, because it's the only way to get

    the Shadowforge key, which unlocks the doors to the

    interesting areas of BRD. Don't bother with any quest not marked in

    orange for now, and follow this guide blindly.


  3. [53]Ribbly Screwspigot (Elite)

    , given by Yuka Screwspigot in Flame Crest, Burning

    Steppes.
    Pre-req for this quest is to complete the quest Yuka

    Screwspigot
    , given by Yorba Screwspigot in Tanaris.


  4. [54]The Love Potion (Elite), given by Mistress

    Nagmara
    inside BRD, at the Grim Guzzler Tavern.

    This quest requires you to gather different components in different

    places of Azeroth. Completing it is worth it, besides the item

    reward, Mistress Nagmara has another function. When you have

    completed the Love Potion quest, on your next runs to BRD, she will

    open the backdoor of the Tavern for you if you talk to her. That way

    you won't need to kill Phalanx everytime you go through the Grim

    Guzzler.


  5. [58]The Heart of the Mountain

    (Elite)
    , given by Maxwort Uberglint, at the

    Flame Crest, Burning Steppes. This quest's objective is to

    open every coffer in the BRD Vault. For that you need your group to

    have gathered 12 Vault Coffer Keys. They can drop from any

    Iron Dwarf in BRD.


  6. [58]A Taste of Flame (Elite)

    , given by Cyrus Therepentous. Objective is to kill

    Bael'Gar in BRD (see map) and to capture his fiery

    essence
    with the help of an Altered Black Dragonflight

    Molt
    . How to get the Dragonflight Molt:

    A long series of quests starting with Kalaran Windblade, in Searing Gorge, you

    can find him North of the area called 'The Cauldron' (loc 39,39). He

    will have you do a bunch of quests, starting with [48] The

    Flawless Flame
    , until you get to the point where you get the

    Torth of Retribution, and then he will send you to Squire

    Maltrake
    . Squire Maltrake will give you the quest [52]Set

    Them Ablaze!
    , you will have to use the Torch on the braziers

    in each of the 4 towers. After you finish the quest, Kalaran will

    turn into a dragon (not an aggressive one, don't worry) and talk to

    you, and a chest will appear on the ground. Opening it gives you a

    quest, complete it and you will get a box. Inside this box is the

    Black Dragonflight Molt. Now that you have the Black

    Dragonflight Molt, go talk to Cyrus Therepentous, he is in the

    Eastern part of Burning Steppes, in a cave (loc 39,39).




Horde:



  1. [52]Disharmony

    of Flame (Elite)
    , given by Thunderheart, in

    Kargath Outpost, Badlands. Objective of this quest is to kill

    Overmaster Pyron, who can be found outside of the BRD instance, he

    roams around the bridge leading you to the instance portal.


  2. [56]Disharmony of Fire (Elite),

    given by Thunderheart as well. This quest is the follow up of

    Disharmony of Flame.

    Objective is to kill Lord Incendius (details

    about this can be found in the walkthrough) and to loot a tablet

    from him.


  3. [52]KILL ON SIGHT: Dark Iron

    Dwarves (Elite)
    , given by the WANTED poster

    in Kargath, Badlands. Anvilrage Footmen, Warden and Guardsmen

    can be found in the first areas of BRD, you can hardly miss them.

    This quest leads to the following:


  4. [54]KILL ON SIGHT: High Ranking Dark Iron Officials

    (Elite)
    , given by the same WANTED poster after you

    completed the previous quest. You can find those Dark Iron Officials

    mostly on the Dark Iron Highroad (close to Bael'Gar, check

    map). When you have both KILL ON SIGHT quests done, a new

    quest will unlock:


  5. [58]Grark Lorkrub (Elite), given by Lexlort

    in Kargath, Badlands. This quest will send you to Burning

    Steppes
    , you can find Grark Lorkrub inside the Blackrock

    Orc fortress
    , east of blackrock moutain. Finishing this

    quest unlocks a last one:


  6. [58]Operation: Death to Angerforge (Elite),

    given by Warlord Goretooth in Kargath, Badlands. (See

    above for pre-requisites). Will describe later on how to get to

    General Angerforge and how to kill him.


  7. [52]Commander Gor'Shak (Elite)

    , given by Galamav the Marksman in Kargath,

    Badlands
    (he is on top of the Guard Tower). If you don't get

    this quest, then try doing Disharmony of Flame to

    unlock it. After you complete the Commander Gor'Shak script

    sucessfully (Commander survives), go talk to Kharan Mighthammer. He

    is in the opposite jail. Listen to his story and then you will be

    sent to Thrall.


  8. [59]The Royal Rescue (Elite), given by Thrall

    in Orgrimmar, the pre-req for this quest is to complete the

    Commander Gor'Shak quest. The objective is to Kill

    Emperor Dagran Thaurissan and to rescue Princess Moira

    Bronzebeard
    . (Will be described later)


  9. [55]Lost Thunderbrew Reciepe

    (Elite)
    , given by Vivian Lagrave in Kargath,

    Badlands
    . Will describe how to get that reciepe later in the

    guide.


  10. [55]The Last Element (Elite),

    given by Shadowmage Vivian Lagrave in Kargath, Badlands.

    Pre-req for this quest is to complete Disharmony of Flame.

    Objective is to gather 10x Essence of the Elements, which can be

    dropped by Golems and Elementals inside BRD.


  11. [58]The Rise of the Machines

    (Elite)
    ,given by Lotwil Veriatus, East of Kargath,

    Badlands
    . Pre-requisite for that quest is to complete [54]The

    Rise of the Machines
    , given by Hierophant Theodora

    Mulvadania
    in Kargath, Badlands. The pre-req quest can be

    done solo at lvl 54+.




Alliance:



  1. [52]Overmaster Pyron (Elite),

    given by Jalinda Sprig, at the Alliance outpost in Burning

    Steppes
    . Overmaster Pyron is a Fire Elemental, you can find him

    right before the intance portal to BRD.


  2. [56]Incendius! (Elite),

    given by Jalinda Sprig as well. This quest is the follow up

    of [52]Overmaster Pyron.


  3. [55]Hurley Blackbreath (Elite),

    given by Ragnar Thunderbrew at the Tavern in Kharanos, Dun

    Morogh
    .


  4. [56]The Good Stuff (Elite),

    given by Oralius, at the Alliance outpost, Burning

    Steppes
    . Any humanoid type inside BRD can drop Dark Iron Fanny

    pack. You will complete this quest on your way through the instance.


  5. [54]Marshal Windsor (Elite)

    , given by Marshal Maxwell, at the Alliance Outpost,

    Burning Steppes
    . Objective is to find Marshal Windsor in BRD.

    (see map)


  6. [54]Abandoned Hope (Elite), given by Marshal

    Windsor in BRD as a follow-up from previous quest.


  7. [58]A crumpled up note (Elite), found on any

    mob in BRD. Right-Clicking the note starts the quest, which

    requires you to go and talk to Marshal Windsor again. The note only

    starts to drop AFTER you've turned in [54]Abandoned

    Hope (Elite)
    at Marshall Maxwell in Morgan's Vigil.


  8. [58]A shred of Hope (Elite), given by Marshal

    Windsor
    after bringing the Crumpled up note to him.

    Objectives of that quest is to gather the marshal's lost

    information. For that you have to kill General Anvilrage and

    Golem Lord Argelmach (details about this in the walkthrough).

    After you complete this quest and turn it in at Marshal Windsor, he

    will give you the follow up below:


  9. [58] Jail Break! (Elite) This is the dreaded

    escort quest, you will have to escort Marshal Windsor out of BRD.

    And you MUST do it, it's a very important quest as it's your onyxia

    key quest line. Details about this will be given in the guide at the

    proper moment.


  10. [59]Kharan Mighthammer (Elite),

    given by King Magni Bronzebeard himself, in Ironforge.

    Kharan Mighthammer is in one of the jails in BRD. (see map) The

    pre-req for this quest is to complete [54]The Smoldering Ruins

    of Thaurissan
    given by Royal Historian Archesonus, in

    Ironforge. That quest is easy to complete solo, go to the

    Ruins of Thaurissan in the Burning Steppes and look around for

    little stones and click them.

    After finishing the previous quest (talking to Kharan

    Mighthammer
    ), he will give you the quest The Bearer of bad

    news
    ,go back to King Magni Bronzebeard who will give

    you the follow-up quest:


  11. [59]The Fate of the Kingdom (Elite), objectives

    are to kill Emperor Thaurissan while letting Princess

    Moira Bronzebeard
    alive (even though she will be beating on your

    group). Details about this later in the walkthrough.




Where:

The entrance to the Blackrock Mountain can be accessed

either from Searing Gorge or Burning Steppes. It

doesn't matter what side you come from. You will appear in a large

cave, with a floating rock over the lava pit, bound by huge iron

chains to the inner walls of the moutain. This area appears on the

map, this is where Franclorn Forgewright is marked. You aren't

in the Instance part yet, but the guide will start here鈥?
Walkthrough:

We're assuming you followed our directions so far and have all the

Orange quests up (or completed). Starting from that, let's move to

the first step:

Group composition:

Note: We strongly recommend NOT going there

unless your group average is 55+ at least.



  1. 1. Healer:

    Priest or Restauration-heavy Druid


  2. 2. Tank:

    Warrior or Prot spec Paladin


  3. 3. Mage

    or Warlock:
    TRY to get a mage (with Improved Arcane

    Explosion talent), you can still do the instance without a mage, but

    your life is gonna be much easier if you got one with you. Not only

    for the usual benefit of having a mage (Polymorph and DPS), but more

    because when you will get to the Lyceum you will need

    to use AEs (Area Effect attacks) a lot.

    If you don't get a mage, try hard to get a warlock. Hellfire is a nice replacement for Arcane

    Explosion. But also, Warlocks are really great to have in BRD.

    Because they can banish elementals, and you will see how hard those

    elemental pulls are. Having Both Mage and Warlock is great as

    well.


  4. 4.

    Support:
    Backup healer, tank and buffer such as Shaman

    or Paladin is very nice to have.


  5. 5. DPS: A Rogue is the

    primary choice here, improved sap helps a lot and their DPS is most

    welcome. Can also go with a Hunter which is really nice dps

    plus some offtanking power.

    PS: This was just a

    list of classes that make your life easier in BRD, it's basically

    your 'ideal' group setup for this zone. BUT you can still (if

    playing with skill) clear BRD with weird group compositions, it will

    just be harder.




1. The Jail Area:

If you don't have a rogue with a high enough Lockpicking skill,

you will have to hunt for the Prison Cell key. It's dropped by High

Interrogator Gerstahn, 50% drop rate. You can find Gerstahn in the

middle of the jail area. Once that is done, you can open the cells

and talk to NPCs trapped in there.

Alliance: Go talk to Kharan

Mighthammer
and Marshal Windsor. (Both marked on the map)

You will normally get the follow-up quests: [54]Abandoned Hope

and The Bearer of Bad News. Don't forget to turn those

quests in before your next BRD run. Or, if your group is ok with it,

warp to Ironforge, turn in The Bearer of Bad News and

get the follow up, then fly to Morgan's Vigil and turn in

[54]Abandoned Hope, get the follow up, also turn in

[52]Overmaster Pyron (Elite)

and get the follow up [56]Incendius!

(Elite)
.

Go back to BRD, kill mobs until a

%26amp;quot;Crumpled Note%26amp;quot; drops, right click it to get the

quest [58] A Crumpled Up Note,

go to Marshal Windsor and turn in it, get the follow up A Shred

of Hope
.

Horde: Go to Commander

Gor'Shak
, and clear the camps of mobs around his cell before

talking to him. When you will talk to Commander Gor'Shak and

activate the rescue quest, a huge bunch of mobs will storm the cell

and try to kill Gor'Shak. You must protect him at all cost. This

fight is surprisingly one of the hardest to accomplish in the zone,

there is a lot of Elite mobs in the pack, you are fighting them in a

very small area, so targeting is a bitch, and on top of that,

Commander Gor'Shak doesn't have much Hit points.

Hints:

Warrior, spam that Demorilizing Shout and then try to build solid

aggro on everything. (having Thorns or Warlock Imp DS

helps)

Everybody else, assist on the same target, take them

down one by one and fast. Watch the Health of Gor'Shak permanently

and try to see if something is hitting him (use %26amp;quot; V %26amp;quot;

Targets). If it's the case, try to draw aggro from that mob, even if

you aren't a tank type. If you fail, you have two choices, either you

reset the instance and try it again right now (you are still close to

the entrance), either you decide to try your luck on your next BRD

run.

If you suceed, congratulations, go talk to Kharan Mighthammer in

the opposite cell, listen to his story, and then you can get the

follow-up quest from Thrall ([59]The Royal Rescue),

after turning that quest in Kargath. Don't forget to do it before

your next BRD run.

2. The Ring of Law

Get out of the jail area, head to the next tunnel to the east, and

enter the Arena where you will have to defeat the Ring of Law (Check

map). The ring of Law is a script, it is started when someone steps

on the circle in the middle of the arena.

After about 20 seconds,

waves of mobs will start to attack you.

There is 3 waves, which consist of a few Elite mobs for the first

two, and a Boss mob for the last wave.

The mobs you will have to

face are randomly generated from a set list. As far as we can tell,

we fought 5 different type mobs / bosses in this script.

The boss mobs have a chance to drop decent blue items. But the main reason why

you are doing this script, is that it's the only way for you to

access the Shadowforge city and to get your key done, and it also

puts every arena spectator in non-agressive mode, which is handy

because you will have to cross the upper part of the arena.

Once you have completed sucessfully the Ring of Law script, the

gates on each side will open, the one that interest you is the West

gate, take it and go up a small corridor, you will end up in a room

which we will named the "Shadowforge Lock" room, you will see later

why. After clearing a few mobs in this room, take a Hairpin turn on

the right, and up the stairs. You will then be on the Upper part of

the arena, where the spectators are. Go all around it to the opposite

side, then start clearing your way North, toward the Vault room area,

through the Domicile. Pulls can be tricky here, so pull with caution.

Once you reach the Vault room, skip it, you most likely don't have 12

Vault coffer keys yet, so no need to bother with that room for now.

Keep going forward and go down the slopes toward Fineous

Darkvire
, the Architect. Pull the golems carefully until you

can get Fineous Darkvire solo. (he roams up the slopes at some point,

just wait until he does). After you kill Fineous, look the hammer

from him, Ironfel. Now go

back the way you came from until you reach the entrance of the arena,

but this time go further south, to the Shrine of Franclorn

Forgewright, and get your Shadowforge Key done.

[img]Wow-Pro_Blackrock%20Depths%20(Level%2050-60)_html_m48a2508.jpg[/img]Note:

(Horde) we would now recommend

that you finish your first KILL ON SIGHT quest and then go turn it in

and get the follow up KILL ON SIGHT quest from Kargath. Because on

the way to bael gar you will find all the Dwarves you need to kill to

finish this quest.

3. Bael'Gar

Use the map to find your way to Bael'Gar, you can easily access

him now that you have the Shadowforge Key. He is a LVL 57 Elite

magma-giant looking monster, is pretty straight forward battle, he

hits hard and has a lot of HP, every once in a while he summons a

mini bael'gar and does a 1500DMG area effect attack at the sawe time.

So when you see him starting to summon, go out of range (unless you

are the warrior). The adds he summons can be killed very quickly,

they have low hit points.

When you take him down, don't forget to

use the Altered Black Dragonflight Molt on his corpse to get

the Encased Fiery essence. [58]A Taste of Flame

Completed!

4. Lord Incendius

Follow the Dark Iron highway east until you reach the lair of Lord

Incendius
. Lord Incendius is an easy fight, he is a level 56

Elite fire elemental boss, hits reasonably hard, nothing too hard

about him. Kill him and don't forget to loot the Tablet of Kurniya

from his remains. Congratulations, you just finished [56]

Disharmony of Fire (Horde) / Incendius! (Alliance)
.

5. General Angerforge

To get access to General Angerforge, you must first go to the

"Shadowforge Lock" Room, it is now easily accessable to you because

you have the key, and the door to this room is actually quite close

to the entrance.

Up the stairs and on the left is a little passage

toward General Angerforge, but you can't access it yet because you

need to unlock a gate. To unlock it you need to click a giant

trigger.

This huge lock is located downstairs in the room, and it requires

the Shadowforge Key to be activated.

Now that you unlocked the gate to shadowforge city, go upstairs

and take the little passage toward General Angerforge.

General Angerforge is your first 'real' fight in BRD. So

prepare it well and clear everything in his room before you engage

him. Getting adds while fighting him would probably mean total

wipeout.

How to: The General has 4 guards, but they are non

elite and have about 1000 Hit points. They die extremely fast, so

take them out while your Warrior tanks the general. The General

himself has a lot of HP and hits reasonably hard, but the real

difficulty in this fight is that when he gets low on health, he will

call for help. About a dozen of dwarves will come to his aid, don't

panic though, most of them are the wuss type (1000 HP). Finish the

General as fast as possible first, then use your AE attacks to kill

the weak mobs quickly. Some of them are Elite AND Healer types

though, make sure your tank taunts those well. Once the 1K HP adds

are dead, stop AEing, just Assist each other on the same targets, and

interupt their heals.

Congratulations on winning your first big fight in BRD!

Note: (Horde) Try

to complete the WANTED quests as fast as possible and the [58]Grark

Lorkrub (Elite)
quest so you get [58]Operation: Death

to Angerforge (Elite)
. Don't hesitate to go out of your way

and kill the remaining Dwarves you miss to complete the WANTED

quests. If you do it well, you should have the last quest up for your

3rd BRD run. And the quest reward for killing Angerforge is then very

interesting.

and 7750 XP.

Note: (Alliance)

%26amp;quot;Loot Marshal Windsor's Lost information%26amp;quot;.

6. Golem Lord Angelmach

After killing the General, go back up the stairs and then across

the room down a few stairs. You will enter a large room, full of

little engineers (non elite) and a few Golems (Elites). Pull very

carefully in this room, and don't charge, PULL, way back to somewhere

safe. You need to clear the whole room, because Lord Argelmach will

call for help and the whole golems + little engineers will aggro.

Once you have the whole room clear, prepare for Argelmach, which

is not an easy fight.

How to: Golem Lord Argelmach himself hits fairly hard. He

procs quite often a 500dmg DD. He has good amount of Hit points, and

on top of that, has 2 Golem guards, which both hit quite hard.

It's gonna be hard fight. So prepare beforehand.

The warrior will be focusing on Argelmach himself and one

of the two golems if needed (if lacking offtanks), and make sure to

have solid aggro. The rest of the group will be taking out the adds

one by one. Decide before hand who will be offtanking one of the

adds. A hunter pet, a warlock pet, a druid in bear form, a paladin or

a shaman, you have multiple choices鈥?You decide who will be

offtanking what before engaging. And you also decide in what

order you will kill the golems.

Stick to the plan, focus, and you should make it.

Note: (Horde)

%26amp;quot;Loot Argelmach's Head%26amp;quot;.

Note:

(Alliance)

%26amp;quot;Loot Marshal Windsor's Lost information%26amp;quot;.

7. The Grim Guzzler

There is one thing preventing you to reach the next room, the grim

guzzler: 2 pulls of 3 Fire Elementals.

They are maybe harder than many boss fights in BRD, so don't take

them lightly. They hit for 400+ on average, and have some nasty

damage hield. Whoever stands close to them gets damaged.

If you

have a warlock, one can be banished, which is a huge relief. If you

don't, you gonna have one hell of a fun fight.

Basically you have to face 3 of those fire elementals at a time.

Use every ability you have to win. You can't have a warrior tank

all 3 at the same time, he will most likely die too fast, or the

healer will get jumped after the first heal. So have the warrior tank

just one, and kill that one first. About the 2 remaining elementals,

you have several options:

Hunter freeze trap (even if it's only a 20 second duration, it

buys you time, its a big help), sacrifice a hunter or warlock pet on

one of the elementals, it has a high chance to die but it will buy

your group enough time to finish the first elemental. Have a mage

kite one of the elementals around (lots of space in this big room)

while you deal with the others.

You can also use a paladin /

shaman / druid to offtank one of the elementals.

You must try at all cost to take the first elemental down fast,

then the warrior will be free to tank the 2nd one. Also, try to space

those elementals, so you don't get hit by the 3 damage shield auras

they have at the same time.

Set up a plan depending on what classes you have in your group,

and stick to it. It WILL be a hard fight. You have been warned



After those 2 hard pulls are behind you, you can enter the Grim

Guzzler.

The grim guzzler is a tavern, full of non agressive mobs,

you can talk to all of them BUT one: Ribbly Screwspigot, as he

becomes agressive if you talk to him, so save that for later.

Get the quest [54]The Love Potion (Elite) from Mistress

Nagmara.

Lost Thunderbrew Reciepe:

Move your group to the side room (filled up with kegs), and start

destroying the kegs there. A bunch of elite mobs will come for you,

pretty standard fight, once they are dead, loot them, one of them has

the item you need to complete [55] Lost thunderbrew recipe

(Horde) / [55] Hurley Blackbreath (Alliance)
.

Stay in this room for the next fight:

Ribbly Screwspigot:

Send your warrior to talk to

Ribbly Screwspigot, he will turn agressive, and so will

his cronies. Have the warrior run then back to the keg room and fight

them there. Loot ribbly's head, congratulations on yet another

completed quest.

Phalanx:

Set up your group right next to where

Phalanx stands, up the stairs in the corner. Have one person of your

group (preferably not the warrior or the priest) go talk to the

barkeeper and buy the beer he has (6 should normally be enough).

(Note: He sells alchemy Recipe: Transmute Fire to Earth)

Then look around for Private Rocknot, he will be ASKING for beer.

So give him beer a few times, until he gets into a drunken rage and

starts to mess around in the tavern.

When he does, Phalanx will

become aggressive, acting as a bouncer, and destroy the backdoor of

the Tavern (right next to where your group is positioned). Right

after the door is shattered, engage Phalanx and fight him in the

corner. He is an easy fight, just hits hard. He also just opened the

door to the last areas of Blackrock Depths.

Note: If you have

completed the Love Potion quest, in your further BRD runs you won't

have to activate Phalanx to break the door anymore, you will just

have to talk to Mistress Nagmara and ask her to go get a room with

Private Rocknot. And she will do that, and open the backdoor in the

process

8. Ambassador Flamelash

Check the map and start working your way to Ambassador

Flamelash
, once you get to him, pull him. He is a DPS fight,

the faster you kill him the better it is. As long as he is alive he

spawns little fire elemental adds, which can become quite dangerous

if they live too long.

If it's getting ugly and your healer is

getting swarmed by adds, don't hesitate to use Challenging shout

or Intimidating shout
.

9. The Seven Dwarves

Work your way towards the chamber of the Seven.

When your group

is fully buffed and ready, talk to Doom'Rel, he will start the

Script.

The script consists of 7 Boss mobs, they will come one by one on a

set timer. So the faster you kill them, the better it is. If you are

too slow in killing one, you will end up having two of them on you at

once, etc.

They are all different classes (Priest, warlock, warrior, rogue,

etc) with all the abilities it implies.

Note: They can be Stunned and Interrupted.

And also Shackled!

If you are quick enough, you will overcome this tough battle, and

the chest of the seven will appear on the floor. (Good items) and the

door to the lyceum will open.

Also, if you are a miner, you can learn Smelt:

Dark Iron
from Gloom'Rel in this room, talk to him

before you start the script. He asks 10 Truesilver Bars, 20 Gold bars

and 2 star rubies just to teach you the skill.



  1. To smelt dark iron ore into dark

    iron bars, you need to get to the Dark iron forge. After the Seven

    Chamber, go down the stairs and take a right, clear a few fire

    elementals and you will find the forge.


  2. To Create dark iron items (such as Dark Iron Pulverizer), you

    need to use the Dark Iron anvil, which is located in the lair of

    Lord Incendius).




Once you are done with this room, move down the stairs toward the

Lyceum, a fun area! Rolling Eyes



Straight ahead will be a big gate, to the Lyceum, to the right

though is a path guarded by two groups of fire elementals, if you

want to complete your quest [60]

Attunement to the Core
, that's where you must go.

Right next to the green instance portal (to the raid instance: The

Molten Core), the core fragment can be obtained from a

stalagmite that is to the left of the entrance. Loot the core

fragment to complete the quest.

10. The Lyceum

Goal: Light up the two braziers in two corner of the

Lyceum. It will open up the door to the Emperor area.

How to: Scattered around the room are Shadowforge Flame

Keepers
, they have a 75% chance to dorp the Torch you need to

light up a Brazier. So you will have to kill those twice AT LEAST if

you are lucky.

Now the problem is that room is FULL of bunches of mobs (packs of

20 mobs or so). And the second problem is that they are on a 2min or

so respawn timer.

The good news is that they are those weak 1K hp mobs, and die in

about four Arcane Explosions from a mage. Or Hellfire from a warlock.

Now all you have to do is charge those bunches of mobs, AE them

quickly, drink, move on to next bunch, while hugging the wall as much

as possible. Be careful about the patrols, and try to find the Torch

keepers. Once you got a torch, work your way toward a brazier and

light it.

This is where having no mage or no warlock becomes a real pain. It

is NOT impossible, but it is really a lot harder.

Key to win in this area is to be fast, to all move as one, and to

beat the respawn rate.

Once you manage to light both brazier, the door to the Emperor

area will open. Work your way there, congratulations if you manage

it!

11. Magmus

The last guardian before the Emperor stands before you. Magmus

isn't hard once you know the only surprise feature of this battle.

The statues on each side of the corridor actually are Flamethrowing

devices, they activate when you engage Magmus.

So the key to this fight is to position your group at a spot with

no statue on the side. Magmus hits hard and has a lot of HP, but

besides this, he isn't hard.

11. Emperor Dagran

Thaurissan:


Finally the big boss!

Step 1: Clear the whole room (including the side

floors)

Step 2: Engage the Emperor, have your warrior tank

him. The princess will help him, but she doesn't hurt nearly as much

as the emperor. Best would be to have a Voidwalker or a Hunter pet

tank her while the rest of the group deals with the emperor.

Note: If you have the final quest up [59]The

Royal Rescue (Elite) (Horde) / [59]The Fate of the Kingdom (Elite)

(Alliance)
, you must NOT kill the princess. If you do the

quest fails. You must kill Emperor Thaurissan and then the princess

will be non-agressive. You can then talk to her and finish the quest.

Emperor Thaurissan has a large loot list, and some of them are

great. On top of that, finishing the princess rescue quest nets you

8000 XP and one of the following rewards:

Note: (Alliance) There

is still one quest we haven't done: [58]

Jail Break! (Elite)
. You actually don't have to do it

during this BRD run, you can come back later and do it. That's what

most people do, they shout %26amp;quot;LFG Jail Break%26amp;quot; in the LFG

channel. People see it as a very difficult quest, but it's actually

quite easy if you do the following before accepting the quest:



  1. Clear the whole Jail area,

    including the cells. Marshal Windsor will go through the whole ring

    to retrieve his gear.


  2. Clear the Ring of Law




If you have the whole path cleared, it will be quite easy, there

will still be a few mobs that spawn to ambush Marshall Windsor, but

nothing too hard.

Now that those preparations are made, go to

Marshall Windsor, have everyone turn in [58]

A Shred of Hope (Elite)
. Once everyone has done that,

one person should start Jail Break! and everyone will get the quest.

Marshall Windsor can't be healed, so just watch out for his health

and taunt things off him asap, that's the only risk. Good luck!